Lower Quays Guttersnipe - Monsters

Lower Quays Guttersnipe
Small natural humanoid, halfling
Level 2 Artillery XP 125

HP 30; Bloodied 15Initiative +4
AC 16, Fortitude 14, Reflex 15, Will 14Perception+7
Speed 6
Saving Throws +5 against fear effects

Traits

River Rat Tactics

The guttersnipe has combat advantage against any enemy that is adjacent to at least one of the guttersnipe's allies.

Sniper

If the guttersnipe is hidden and misses with a ranged attack, it remains hidden.

Standard Actions

(⚔) Gut PunchAt-Will

Attack: Melee 1 (one creature); +7 vs. AC

Hit: 1d6 + 2 damage.

(➶) Sling (weapon) ✦ At-Will

Attack: Ranged 10/20 (one creature); +9 vs. AC

Hit: 1d6 + 7 damage.

Hooked NetEncounter

Attack: Close blast 2 (creatures in the blast); +6 vs. Reflex

Hit: The target is restrained and takes ongoing 5 damage (save ends both).

Triggered Actions

Second ChanceEncounter

Trigger: An enemy hits the guttersnipe with an attack.

Effect (Immediate Interrupt): The triggering enemy must reroll the attack and use the new result.

Skills Acrobatics +9, Stealth +9, Streetwise +6
Str 11 (+1)                Dex 17 (+4)                Wis 13 (+2)
Con 12 (+2)                Int 11 (+1)                Cha 11 (+1)

Alignment Unaligned        Languages Common
Equipment: hooked net, 20 sling stones, sling .

Published in Monster Vault: Threats to the Nentir Vale, page(s) 94.