Lower Quays Guttersnipe
Small natural humanoid, halfling
Level 2 Artillery XP 125
| HP 30; Bloodied 15 | Initiative +4 |
| AC 16, Fortitude 14, Reflex 15, Will 14 | Perception+7 |
| Speed 6 | |
| Saving Throws +5 against fear effects | |
Traits
River Rat Tactics
The guttersnipe has combat advantage against any enemy that is adjacent to at least one of the guttersnipe's allies.
Sniper
If the guttersnipe is hidden and misses with a ranged attack, it remains hidden.
Standard Actions
(⚔) Gut Punch ✦ At-Will
Attack: Melee 1 (one creature); +7 vs. AC
Hit: 1d6 + 2 damage.
(➶) Sling (weapon) ✦ At-Will
Attack: Ranged 10/20 (one creature); +9 vs. AC
Hit: 1d6 + 7 damage.
ᗕ Hooked Net ✦ Encounter
Attack: Close blast 2 (creatures in the blast); +6 vs. Reflex
Hit: The target is restrained and takes ongoing 5 damage (save ends both).
Triggered Actions
Second Chance ✦ Encounter
Trigger: An enemy hits the guttersnipe with an attack.
Effect (Immediate Interrupt): The triggering enemy must reroll the attack and use the new result.
Skills Acrobatics +9, Stealth +9, Streetwise +6
Str 11 (+1) Dex 17 (+4) Wis 13 (+2)
Con 12 (+2) Int 11 (+1) Cha 11 (+1)
Alignment Unaligned Languages Common
Equipment: hooked net, 20 sling stones, sling .
Published in Monster Vault: Threats to the Nentir Vale, page(s) 94.