Razorclaw Jack
Medium natural humanoid, shifter
Level 3 Skirmisher XP 150
| HP 43; Bloodied 21 | Initiative +6 |
| AC 17, Fortitude 15, Reflex 15, Will 14 | Perception+2 |
| Speed 6 | |
Traits
Razorclaw Shifting
While bloodied, the razorclaw jack gains a +2 power bonus to speed.
River Rat Tactics
The jack has combat advantage against any enemy that is adjacent to at least one of the jack's allies.
Standard Actions
(⚔) Claws ✦ At-Will
Attack: Melee 1 (one creature); +8 vs. AC
Hit: 1d6 + 6 damage, or 2d6 + 6 while the jack has combat advantage against the target.
⚔ River Rat's Gambit ✦ Encounter
Requirement: The jack must be bloodied.
Effect: The jack uses claws. If the attack hits, the target takes 2d6 extra damage. If the attack misses, the jack takes 1d6 damage.
Move Actions
Skulduggery ✦ Recharge ⚃ ⚄ ⚅
Effect: The jack shifts up to half its speed and gains combat advantage against any enemy adjacent to it at the end of this move. The combat advantage lasts until the end of the jack's turn.
Skills Acrobatics +9, Stealth +9, Streetwise +6, Thievery +9
Str 16 (+4) Dex 16 (+4) Wis 12 (+2)
Con 11 (+1) Int 11 (+1) Cha 10 (+1)
Alignment Unaligned Languages Common
Published in Monster Vault: Threats to the Nentir Vale, page(s) 95.