Lowtown Urchin - Monsters

Lowtown Urchin
Small natural humanoid, halfling
Level 1 Skirmisher XP 100

HP 28; Bloodied 14Initiative +5
AC 15, Fortitude 12, Reflex 14, Will 12Perception+4
Speed 6
Saving Throws +5 against fear effects

Traits

River Rat Tactics

The urchin has combat advantage against any enemy that is adjacent to at least one of the urchin's allies.

Standard Actions

(⚔) Dagger (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +6 vs. AC

Hit: 2d4 + 4 damage.

River Rat's GambitEncounter

Requirement: The urchin must be bloodied.

Effect: The urchin uses dagger. If the attack hits, the target takes 2d6 extra damage. If the attack misses, the urchin takes 1d6 damage.

Move Actions

Cloak of FilthAt-Will 1/round

Effect: The urchin shifts up to 3 squares and gains partial concealment until the end of its next turn.

Triggered Actions

Second ChanceEncounter

Trigger: An enemy hits the urchin with an attack.

Effect (Immediate Interrupt): The triggering enemy must reroll the attack roll and use the new result.

Skills Acrobatics +8, Bluff +6, Streetwise +6, Thievery +8
Str 9 (-1)                Dex 16 (+3)                Wis 8 (-1)
Con 12 (+1)                Int 12 (+1)                Cha 13 (+1)

Alignment Unaligned        Languages Common
Equipment: cloak, dagger .

Published in Monster Vault: Threats to the Nentir Vale, page(s) 96.