Lowtown Kneebreaker
Medium natural humanoid, human
Level 3 Brute XP 150
| HP 56; Bloodied 28 | Initiative +1 |
| AC 15, Fortitude 16, Reflex 14, Will 15 | Perception+2 |
| Speed 6 | |
Traits
River Rat Tactics
The kneebreaker has combat advantage against any enemy that is adjacent to at least one of the kneebreaker's allies.
Standard Actions
(⚔) Club (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +8 vs. AC
Hit: 2d6 + 7 damage.
⚔ Crippling Strike (weapon) ✦ Recharge ⚅
Attack: Melee 1 (one creature); +8 vs. AC
Hit: 3d6 + 10 damage, and the target is slowed (save ends).
Miss: Half damage.
⚔ River Rat's Gambit ✦ Encounter
Requirement: The kneebreaker must be bloodied.
Effect: The kneebreaker uses club. If the attack hits, the target takes 2d6 extra damage. If the attack misses, the kneebreaker takes 1d6 damage.
Skills Athletics +9, Intimidate +6, Streetwise +6
Str 17 (+4) Dex 10 (+1) Wis 12 (+2)
Con 16 (+4) Int 9 (0) Cha 11 (+1)
Alignment Unaligned Languages Common
Equipment: club .
Published in Monster Vault: Threats to the Nentir Vale, page(s) 96, Halls of Undermountain, page(s) 95.