Lowtown Kneebreaker - Monsters

Lowtown Kneebreaker
Medium natural humanoid, human
Level 3 Brute XP 150

HP 56; Bloodied 28Initiative +1
AC 15, Fortitude 16, Reflex 14, Will 15Perception+2
Speed 6

Traits

River Rat Tactics

The kneebreaker has combat advantage against any enemy that is adjacent to at least one of the kneebreaker's allies.

Standard Actions

(⚔) Club (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +8 vs. AC

Hit: 2d6 + 7 damage.

Crippling Strike (weapon) ✦ Recharge ⚅

Attack: Melee 1 (one creature); +8 vs. AC

Hit: 3d6 + 10 damage, and the target is slowed (save ends).

Miss: Half damage.

River Rat's GambitEncounter

Requirement: The kneebreaker must be bloodied.

Effect: The kneebreaker uses club. If the attack hits, the target takes 2d6 extra damage. If the attack misses, the kneebreaker takes 1d6 damage.

Skills Athletics +9, Intimidate +6, Streetwise +6
Str 17 (+4)                Dex 10 (+1)                Wis 12 (+2)
Con 16 (+4)                Int 9 (0)                Cha 11 (+1)

Alignment Unaligned        Languages Common
Equipment: club .

Published in Monster Vault: Threats to the Nentir Vale, page(s) 96, Halls of Undermountain, page(s) 95.