Tigerclaw Scout - Monsters

Tigerclaw Scout
Medium natural humanoid, shifter
Level 4 Skirmisher XP 175

HP 55; Bloodied 27Initiative +8
AC 18, Fortitude 15, Reflex 17, Will 15Perception+10
Speed 6Low-light vision

Traits

Adept Charger

The scout is not limited to taking only free actions immediately after a charge.

Razorclaw Flurry

While bloodied, the scout gains a +2 power bonus to speed and a +4 power bonus to all defenses against opportunity attacks.

Standard Actions

(⚔) Light Pick (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +9 vs. AC

Hit: 2d6 + 4 damage, or 3d6 + 4 if the attack was part of a charge.

Sabertooth Strike (weapon) ✦ Recharge if the power misses every target

Attack: Melee 1 (one or two creatures); +7 vs. Fortitude

Hit: 1d6 + 5 damage, and ongoing 5 damage (save ends).

Triggered Actions

Wild InstinctAt-Will

Trigger: An enemy ends its movement in a square where it flanks the scout.

Effect (Immediate Reaction): The scout shifts up to 2 squares.

Skills Athletics +9, Stealth +11
Str 14 (+4)                Dex 18 (+6)                Wis 17 (+5)
Con 15 (+4)                Int 10 (+2)                Cha 10 (+2)

Alignment Unaligned        Languages Common
Equipment: 2 light picks, hide armor .

Published in Monster Vault: Threats to the Nentir Vale, page(s) 102.