Tigerclaw Scout
Medium natural humanoid, shifter
Level 4 Skirmisher XP 175
| HP 55; Bloodied 27 | Initiative +8 |
| AC 18, Fortitude 15, Reflex 17, Will 15 | Perception+10 |
| Speed 6 | Low-light vision |
Traits
Adept Charger
The scout is not limited to taking only free actions immediately after a charge.
Razorclaw Flurry
While bloodied, the scout gains a +2 power bonus to speed and a +4 power bonus to all defenses against opportunity attacks.
Standard Actions
(⚔) Light Pick (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +9 vs. AC
Hit: 2d6 + 4 damage, or 3d6 + 4 if the attack was part of a charge.
⚔ Sabertooth Strike (weapon) ✦ Recharge if the power misses every target
Attack: Melee 1 (one or two creatures); +7 vs. Fortitude
Hit: 1d6 + 5 damage, and ongoing 5 damage (save ends).
Triggered Actions
Wild Instinct ✦ At-Will
Trigger: An enemy ends its movement in a square where it flanks the scout.
Effect (Immediate Reaction): The scout shifts up to 2 squares.
Skills Athletics +9, Stealth +11
Str 14 (+4) Dex 18 (+6) Wis 17 (+5)
Con 15 (+4) Int 10 (+2) Cha 10 (+2)
Alignment Unaligned Languages Common
Equipment: 2 light picks, hide armor .
Published in Monster Vault: Threats to the Nentir Vale, page(s) 102.