Tigerclaw Shaman
Medium natural humanoid, shifter
Level 5 Controller XP 200
| HP 52; Bloodied 26 | Initiative +5 |
| AC 19, Fortitude 15, Reflex 17, Will 19 | Perception+11 |
| Speed 6 | Low-light vision |
Traits
Razorclaw Healing
While the shaman is bloodied and has at least 1 hit point, it regains 4 hit points at the start of each of its turns.
Standard Actions
(⚔) Longspear (weapon) ✦ At-Will
Attack: Melee 2 (one creature); +10 vs. AC
Hit: 1d10 + 8 damage, and the target is slowed until the end of its next turn.
➶ Phantom Fangs (implement, psychic) ✦ At-Will
Attack: Ranged 5 (one creature); +8 vs. Will
Hit: 2d8 + 4 psychic damage, and the target is immobilized until the end of its next turn.
Miss: The target is slowed until the end of its next turn.
Minor Actions
ᗕ Concussive Roar ✦ Encounter
Attack: Close blast 3 (enemies in the blast); +8 vs. Will
Hit: The shaman pushes the target up to 3 squares, and the target is immobilized (save ends).
Miss: The shaman can push the target 1 square.
Skills Heal +11, Nature +11, Religion +9
Str 13 (+3) Dex 17 (+5) Wis 18 (+6)
Con 12 (+3) Int 15 (+4) Cha 14 (+4)
Alignment Unaligned Languages Common
Equipment: hide armor , longspear , totem .
Published in Monster Vault: Threats to the Nentir Vale, page(s) 103, Dungeon Magazine 220.