Tigerclaw Shaman - Monsters

Tigerclaw Shaman
Medium natural humanoid, shifter
Level 5 Controller XP 200

HP 52; Bloodied 26Initiative +5
AC 19, Fortitude 15, Reflex 17, Will 19Perception+11
Speed 6Low-light vision

Traits

Razorclaw Healing

While the shaman is bloodied and has at least 1 hit point, it regains 4 hit points at the start of each of its turns.

Standard Actions

(⚔) Longspear (weapon) ✦ At-Will

Attack: Melee 2 (one creature); +10 vs. AC

Hit: 1d10 + 8 damage, and the target is slowed until the end of its next turn.

Phantom Fangs (implement, psychic) ✦ At-Will

Attack: Ranged 5 (one creature); +8 vs. Will

Hit: 2d8 + 4 psychic damage, and the target is immobilized until the end of its next turn.

Miss: The target is slowed until the end of its next turn.

Minor Actions

Concussive RoarEncounter

Attack: Close blast 3 (enemies in the blast); +8 vs. Will

Hit: The shaman pushes the target up to 3 squares, and the target is immobilized (save ends).

Miss: The shaman can push the target 1 square.

Skills Heal +11, Nature +11, Religion +9
Str 13 (+3)                Dex 17 (+5)                Wis 18 (+6)
Con 12 (+3)                Int 15 (+4)                Cha 14 (+4)

Alignment Unaligned        Languages Common
Equipment: hide armor , longspear , totem .

Published in Monster Vault: Threats to the Nentir Vale, page(s) 103, Dungeon Magazine 220.