Mysteriphal
Huge fey magical beast (plant), treant
Level 20 Solo Controller XP 14000
| HP 768; Bloodied 384 | Initiative +12 |
| AC 34, Fortitude 32, Reflex 29, Will 33 | Perception+24 |
| Speed 4 | |
| Immune poison | |
| Saving Throws +5; Action Points 2 | |
Traits
Ancient Entity
If Mysteriphal is stunned or dominated, he is instead dazed for the same duration.
Firecatcher
Whenever Mysteriphal takes fire damage, he also takes ongoing 10 fire damage (save ends). While taking any ongoing fire damage, Mysteriphal deals 10 extra fire damage to any target he hits with a melee attack.
Threatening Reach
Mysteriphal can make opportunity attacks against enemies within 3 squares of him.
Standard Actions
(⚔) Slam ✦ At-Will
Attack: Melee 3 (one creature); +25 vs. AC
Hit: 3d10 + 12 damage.
Effect: Mysteriphal can push the target 1 square.
⚔ Quadruple Slam ✦ At-Will
Effect: Mysteriphal uses slam four times. If he hits the same target at least twice, the target falls prone.
ᗕ Reverberating Word (thunder) ✦ Recharge when first bloodied
Attack: Close burst 3 (nonplants in the burst); +23 vs. Fortitude
Hit: 3d8 + 15 thunder damage, and the target is dazed until the end of Mysteriphal's next turn.
Move Actions
Teleport (teleportation) ✦ Recharge ⚃ ⚄ ⚅
Effect: Mysteriphal teleports up to 4 squares.
Minor Actions
⚔ Root Grab ✦ At-Will 1/round
Attack: Melee 3 (one prone creature); +23 vs. Reflex
Hit: Mysteriphal pulls the target up to 2 squares, and the target is grabbed (escape DC 25) if he has fewer than four creatures grabbed.
Triggered Actions
⚔ Charred for Life ✦ At-Will
Trigger: An attack deals fire damage to Mysteriphal.
Effect (Immediate Reaction): Mysteriphal uses slam.
Skills History +20, Nature +24
Str 26 (+18) Dex 15 (+12) Wis 29 (+19)
Con 24 (+17) Int 21 (+15) Cha 26 (+18)
Alignment Unaligned Languages Common, Elven
Published in Monster Vault: Threats to the Nentir Vale, page(s) 106.