Mysteriphal - Monsters

Mysteriphal
Huge fey magical beast (plant), treant
Level 20 Solo Controller XP 14000

HP 768; Bloodied 384Initiative +12
AC 34, Fortitude 32, Reflex 29, Will 33Perception+24
Speed 4
Immune poison
Saving Throws +5; Action Points 2

Traits

Ancient Entity

If Mysteriphal is stunned or dominated, he is instead dazed for the same duration.

Firecatcher

Whenever Mysteriphal takes fire damage, he also takes ongoing 10 fire damage (save ends). While taking any ongoing fire damage, Mysteriphal deals 10 extra fire damage to any target he hits with a melee attack.

Threatening Reach

Mysteriphal can make opportunity attacks against enemies within 3 squares of him.

Standard Actions

(⚔) SlamAt-Will

Attack: Melee 3 (one creature); +25 vs. AC

Hit: 3d10 + 12 damage.

Effect: Mysteriphal can push the target 1 square.

Quadruple SlamAt-Will

Effect: Mysteriphal uses slam four times. If he hits the same target at least twice, the target falls prone.

Reverberating Word (thunder) ✦ Recharge when first bloodied

Attack: Close burst 3 (nonplants in the burst); +23 vs. Fortitude

Hit: 3d8 + 15 thunder damage, and the target is dazed until the end of Mysteriphal's next turn.

Move Actions

Teleport (teleportation) ✦ Recharge ⚃ ⚄ ⚅

Effect: Mysteriphal teleports up to 4 squares.

Minor Actions

Root GrabAt-Will 1/round

Attack: Melee 3 (one prone creature); +23 vs. Reflex

Hit: Mysteriphal pulls the target up to 2 squares, and the target is grabbed (escape DC 25) if he has fewer than four creatures grabbed.

Triggered Actions

Charred for LifeAt-Will

Trigger: An attack deals fire damage to Mysteriphal.

Effect (Immediate Reaction): Mysteriphal uses slam.

Skills History +20, Nature +24
Str 26 (+18)                Dex 15 (+12)                Wis 29 (+19)
Con 24 (+17)                Int 21 (+15)                Cha 26 (+18)

Alignment Unaligned        Languages Common, Elven

Published in Monster Vault: Threats to the Nentir Vale, page(s) 106.