Vampiric Mist
Medium shadow animate (undead)
Level 9 Skirmisher XP 400
| HP 85; Bloodied 42 | Initiative +11 |
| AC 23, Fortitude 21, Reflex 21, Will 19 | Perception+7 |
| Speed 0, fly 5 (altitude limit 2) | Darkvision |
| Immune disease; Resist 10 necrotic, 10 poison; Vulnerable 5 radiant | |
Traits
☼ Siphoning Presence (necrotic) ✦ Aura 1
Enemies can't spend healing surges in the aura. When an enemy ends its turn in the aura, it takes 5 necrotic damage, and the mist gains 5 temporary hit points.
Insubstantial
The mist takes half damage from any damage source, except those that deal fire, force, or radiant damage. When it takes fire or radiant damage, it loses this trait until the start of its next turn.
Mist Form
The mist can move through openings of any size. It can also enter other creatures' spaces and end its turn there.
Standard Actions
(⚔) Life Drain (necrotic) ✦ At-Will
Attack: Melee 1 (one creature); +12 vs. Fortitude
Hit: 3d6 + 7 necrotic damage, and the target gains vulnerable 5 necrotic until the end of the mist's next turn.
ᗕ Wave of Lethargy (necrotic, psychic) ✦ Recharge ⚄ ⚅
Attack: Close burst 2 (creatures in the burst); +12 vs. Fortitude
Hit: 2d10 + 2 necrotic and psychic damage, and the target is slowed until the end of the mist's next turn.
Move Actions
Shifting Mists ✦ At-Will
Effect: The mist shifts up to its speed.
Str 7 (+2) Dex 21 (+9) Wis 17 (+7)
Con 20 (+9) Int 5 (+1) Cha 9 (+3)
Alignment Evil Languages -
Published in Monster Vault: Threats to the Nentir Vale, page(s) 110, Dungeon Magazine 207, Dungeon Magazine 221.