Vampiric Mist - Monsters

Vampiric Mist
Medium shadow animate (undead)
Level 9 Skirmisher XP 400

HP 85; Bloodied 42Initiative +11
AC 23, Fortitude 21, Reflex 21, Will 19Perception+7
Speed 0, fly 5 (altitude limit 2)Darkvision
Immune disease; Resist 10 necrotic, 10 poison; Vulnerable 5 radiant

Traits

Siphoning Presence (necrotic) ✦ Aura 1

Enemies can't spend healing surges in the aura. When an enemy ends its turn in the aura, it takes 5 necrotic damage, and the mist gains 5 temporary hit points.

Insubstantial

The mist takes half damage from any damage source, except those that deal fire, force, or radiant damage. When it takes fire or radiant damage, it loses this trait until the start of its next turn.

Mist Form

The mist can move through openings of any size. It can also enter other creatures' spaces and end its turn there.

Standard Actions

(⚔) Life Drain (necrotic) ✦ At-Will

Attack: Melee 1 (one creature); +12 vs. Fortitude

Hit: 3d6 + 7 necrotic damage, and the target gains vulnerable 5 necrotic until the end of the mist's next turn.

Wave of Lethargy (necrotic, psychic) ✦ Recharge ⚄ ⚅

Attack: Close burst 2 (creatures in the burst); +12 vs. Fortitude

Hit: 2d10 + 2 necrotic and psychic damage, and the target is slowed until the end of the mist's next turn.

Move Actions

Shifting MistsAt-Will

Effect: The mist shifts up to its speed.

Str 7 (+2)                Dex 21 (+9)                Wis 17 (+7)
Con 20 (+9)                Int 5 (+1)                Cha 9 (+3)

Alignment Evil        Languages -

Published in Monster Vault: Threats to the Nentir Vale, page(s) 110, Dungeon Magazine 207, Dungeon Magazine 221.