Vampiric Mist Corruptor - Monsters

Vampiric Mist Corruptor
Medium shadow animate (undead)
Level 11 Controller XP 600

HP 100; Bloodied 50Initiative +9
AC 25, Fortitude 24, Reflex 23, Will 23Perception+9
Speed 0, fly 5 (altitude limit 2)Darkvision
Immune disease; Resist 10 necrotic, 10 poison; Vulnerable 5 radiant

Traits

Siphoning Presence (necrotic, psychic) ✦ Aura 1

Enemies can't spend healing surges in the aura. When an enemy ends its turn in the aura, it takes 10 necrotic and psychic damage, and the mist gains 5 temporary hit points.

Insubstantial

The mist takes half damage from any damage source, except those that deal fire, force, or radiant damage. When it takes fire or radiant damage, it loses this trait until the start of its next turn.

Mist Form

The mist can move through openings of any size. It can also enter other creatures' spaces and end its turn there.

Standard Actions

(⚔) Bite (necrotic) ✦ At-Will

Attack: Melee 1 (one creature); +14 vs. Fortitude

Hit: 3d6 + 9 necrotic damage, and the mist slides the target up to 2 squares.

Corrupting Gaze (charm, gaze, psychic, necrotic) ✦ Recharge when no creature is dominated by this power

Attack: Ranged 10 (one creature); +14 vs. Will

Hit: The target is dominated (save ends).

    Aftereffect: The target takes 2d8 + 10 necrotic and psychic damage.

Triggered Actions

Deathly HowlEncounter

Trigger: The mist is first bloodied.

Attack (Free Action): Close burst 5 (enemies in the burst); +14 vs. Fortitude

Hit: The mist pushes the target up to 3 squares, and the target can't spend healing surges (save ends).

Str 7 (+3)                Dex 18 (+9)                Wis 19 (+9)
Con 20 (+10)                Int 7 (+3)                Cha 11 (+5)

Alignment Evil        Languages -

Published in Monster Vault: Threats to the Nentir Vale, page(s) 110, Dungeon Magazine 196.