Vampiric Mist Corruptor
Medium shadow animate (undead)
Level 11 Controller XP 600
| HP 100; Bloodied 50 | Initiative +9 |
| AC 25, Fortitude 24, Reflex 23, Will 23 | Perception+9 |
| Speed 0, fly 5 (altitude limit 2) | Darkvision |
| Immune disease; Resist 10 necrotic, 10 poison; Vulnerable 5 radiant | |
Traits
☼ Siphoning Presence (necrotic, psychic) ✦ Aura 1
Enemies can't spend healing surges in the aura. When an enemy ends its turn in the aura, it takes 10 necrotic and psychic damage, and the mist gains 5 temporary hit points.
Insubstantial
The mist takes half damage from any damage source, except those that deal fire, force, or radiant damage. When it takes fire or radiant damage, it loses this trait until the start of its next turn.
Mist Form
The mist can move through openings of any size. It can also enter other creatures' spaces and end its turn there.
Standard Actions
(⚔) Bite (necrotic) ✦ At-Will
Attack: Melee 1 (one creature); +14 vs. Fortitude
Hit: 3d6 + 9 necrotic damage, and the mist slides the target up to 2 squares.
➶ Corrupting Gaze (charm, gaze, psychic, necrotic) ✦ Recharge when no creature is dominated by this power
Attack: Ranged 10 (one creature); +14 vs. Will
Hit: The target is dominated (save ends).
Aftereffect: The target takes 2d8 + 10 necrotic and psychic damage.
Triggered Actions
ᗕ Deathly Howl ✦ Encounter
Trigger: The mist is first bloodied.
Attack (Free Action): Close burst 5 (enemies in the burst); +14 vs. Fortitude
Hit: The mist pushes the target up to 3 squares, and the target can't spend healing surges (save ends).
Str 7 (+3) Dex 18 (+9) Wis 19 (+9)
Con 20 (+10) Int 7 (+3) Cha 11 (+5)
Alignment Evil Languages -
Published in Monster Vault: Threats to the Nentir Vale, page(s) 110, Dungeon Magazine 196.