Sherrok, Firbolg Moon Seer
Large fey humanoid
Level 14 Controller XP 1000
| HP 141; Bloodied 70 | Initiative +11 |
| AC 28, Fortitude 26, Reflex 24, Will 27 | Perception+18 |
| Speed 8 | |
| Saving Throws +2 against charm effects and effects that immobilize, restrain, or slow | |
Traits
Regeneration
Sherrok regains 5 hit points whenever he starts his turn and has at least 1 hit point. When he takes necrotic damage, his regeneration does not function on his next turn.
Standard Actions
(⚔) Moon Mace (radiant, weapon) ✦ At-Will
Attack: Melee 2 (one creature); +17 vs. Reflex
Hit: 2d10 + 8 radiant damage, and the target is blinded until the start of its next turn.
➶ Ban of the Raven (necrotic) ✦ Encounter
Attack: Ranged 10 (one creature); +17 vs. Fortitude
Hit: 3d10 + 12 necrotic damage. In addition, attack rolls against the target can score critical hits on rolls of 18-20, and the target takes 10 extra necrotic damage from a critical hit (save ends both).
Aftereffect: Attack rolls against the target can score critical hits on rolls of 19-20 (save ends).
Miss: Half damage, and until the end of the target's next turn, attack rolls against it can score critical hits on rolls of 19-20.
ᗕ Moonstrike (charm, psychic) ✦ Recharge ⚄ ⚅
Attack: Close burst 5 (one creature in the burst affected by moonfire); +17 vs. Will
Hit: 3d10 + 7 psychic damage, and the target is dominated until the end of Sherrok's next turn.
ᗕ Spirit Hounds ✦ Recharge when first bloodied
Attack: Close blast 5 (enemies in the blast); +17 vs. Reflex
Hit: 3d8 + 12 damage, and the target is slowed and cannot teleport (save ends both).
Minor Actions
➶ Moonfire ✦ Recharge ⚃ ⚄ ⚅
Attack: Ranged 10 (one creature); +17 vs. Will
Hit: Until the end of Sherrok's next turn, the target grants combat advantage to him and cannot benefit from invisibility or any concealment.
Skills Arcana +14, Athletics +15, Nature +18, Religion +14
Str 17 (+10) Dex 18 (+11) Wis 23 (+13)
Con 21 (+12) Int 14 (+9) Cha 15 (+9)
Alignment Unaligned Languages Common, Elven
Equipment: moon mask, leather armor , mace .
Published in Dungeon Magazine 189.