Marok, Half-Orc Death Mage - Monsters

Marok, Half-Orc Death Mage
Medium natural humanoid, half-orc
Level 7 Elite Controller XP 600

HP 148; Bloodied 74Initiative +8
AC 21, Fortitude 20, Reflex 22, Will 21Perception+11
Speed 6Low-light vision
Saving Throws +2; Action Points 1

Standard Actions

(⚔) Rotting Touch (necrotic) ✦ At-Will

Attack: Melee 1 (one creature); +10 vs. Fortitude

Hit: 2d6 + 3 necrotic damage, and the target loses necrotic resistance or immunity and takes ongoing 5 necrotic damage (save ends both).

Bolt of Putrescence (implement, necrotic) ✦ Recharge ⚄ ⚅

Attack: Ranged 10 (one creature); +10 vs. Reflex

Hit: 3d8 + 9 necrotic damage, and the target takes a -5 penalty to all defenses until the end of Marok's next turn.

Swarm of Flies (implement, zone) ✦ Encounter

Attack: Area burst 1 within 10 (creatures in the burst); +10 vs. Fortitude

Hit: 3d6 + 12 damage, and the burst creates a zone of swarming flies that lasts until the end of the encounter. Each creature that starts its turn in the zone takes 5 damage and does not have line of sight to squares more than 3 squares away from it. As a minor action, Marok can move the zone 2 squares.

Triggered Actions

Furious AssaultEncounter

Trigger: Marok damages an enemy with an attack

Effect (Free Action): The triggering attack deals 1d10 extra damage.

Death Mark (necrotic) ✦ Encounter

Trigger: An enemy reduces Marok to 0 hit points.

Effect (No Action): The triggering enemy takes 2d10 + 5 necrotic damage.

Skills Arcana +9, Intimidate +8, Religion +11
Str 15 (+5)                Dex 20 (+8)                Wis 17 (+6)
Con 10 (+3)                Int 13 (+4)                Cha 13 (+4)

Alignment Evil        Languages Common, Giant
Equipment: robes, staff implement .

Published in Dungeon Magazine 189.