Morrn Bladeclaw - Monsters

Morrn Bladeclaw
Large natural humanoid (giant, undead)
Level 10 Elite Soldier XP 1000

HP 147; Bloodied 73Initiative +12
AC 26, Fortitude 24, Reflex 20, Will 21Perception+12
Speed 0, fly 6 (hover); phasing
Immune disease, poison; Resist 10 necrotic
Saving Throws +2; Action Points 1

Traits

Double Actions

Morrn makes two initiative checks and takes a full turn on each initiative result. He can take two immediate actions per round but only one between one turn and the next.

Insubstantial

Morrn takes half damage from all attacks, except those that deal force damage. Whenever Morrn takes radiant damage, he loses this trait until the start of his next turn.

Standard Actions

(⚔) Spectral Sword (necrotic) ✦ At-Will

Attack: Melee 1 (one creature); +15 vs. AC

Hit: 1d12 + 7 damage, Morrn can push the target 1 square, and the target takes ongoing 5 necrotic damage (save ends).

Effect: Morrn marks the target until the end of Morrn's next turn.

Triggered Actions

Gladiator's InstinctAt-Will

Trigger: An enemy enters a square where it flanks Morrn.

Attack (Immediate Reaction): Melee 1 (one creature flanking Morrn); +13 vs. Fortitude

Hit: Morrn pushes the target up to 3 squares.

Str 24 (+12)                Dex 20 (+10)                Wis 15 (+7)
Con 17 (+8)                Int 14 (+7)                Cha 19 (+9)

Alignment Evil        Languages Common

Published in Dungeon Magazine 189.