Morrn Bladeclaw
Large natural humanoid (giant, undead)
Level 10 Elite Soldier XP 1000
| HP 147; Bloodied 73 | Initiative +12 |
| AC 26, Fortitude 24, Reflex 20, Will 21 | Perception+12 |
| Speed 0, fly 6 (hover); phasing | |
| Immune disease, poison; Resist 10 necrotic | |
| Saving Throws +2; Action Points 1 | |
Traits
Double Actions
Morrn makes two initiative checks and takes a full turn on each initiative result. He can take two immediate actions per round but only one between one turn and the next.
Insubstantial
Morrn takes half damage from all attacks, except those that deal force damage. Whenever Morrn takes radiant damage, he loses this trait until the start of his next turn.
Standard Actions
(⚔) Spectral Sword (necrotic) ✦ At-Will
Attack: Melee 1 (one creature); +15 vs. AC
Hit: 1d12 + 7 damage, Morrn can push the target 1 square, and the target takes ongoing 5 necrotic damage (save ends).
Effect: Morrn marks the target until the end of Morrn's next turn.
Triggered Actions
⚔ Gladiator's Instinct ✦ At-Will
Trigger: An enemy enters a square where it flanks Morrn.
Attack (Immediate Reaction): Melee 1 (one creature flanking Morrn); +13 vs. Fortitude
Hit: Morrn pushes the target up to 3 squares.
Str 24 (+12) Dex 20 (+10) Wis 15 (+7)
Con 17 (+8) Int 14 (+7) Cha 19 (+9)
Alignment Evil Languages Common
Published in Dungeon Magazine 189.