Vestapalk - Monsters

Vestapalk
Large natural magical beast (dragon)
Level 13 Solo Skirmisher XP 4000

HP 524; Bloodied 262Initiative +14
AC 27, Fortitude 25, Reflex 26, Will 23Perception+13
Speed 10 (forest walk), fly 14Darkvision
Resist 15 poison
Saving Throws +5; Action Points 2

Traits

Poisonous Wounds (poison) ✦ Aura 1

While Vestapalk is bloodied, any enemy that ends its turn in the aura takes 10 poison damage.

Action Recovery

Whenever Vestapalk ends his turn, any dazing, stunning, or dominating effect on him ends.

Instinctive Flyby

Vestapalk can use a free action to fly up to his speed on an initiative of 10 + his initiative check. During the movement, Vestapalk gains a +4 bonus to all defenses against opportunity attacks and can use bite or claw once at any point during the move. If Vestapalk cannot use a free action to make this attack due to a dominating or stunning effect, then that effect ends instead of Vestapalk making the attack.

Standard Actions

(⚔) Bite (poison) ✦ At-Will

Attack: Melee 2 (one creature); +18 vs. AC

Hit: 2d10 + 5 damage, and ongoing 5 poison damage (save ends).

Miss: Half damage.

ClawAt-Will

Attack: Melee 2 (one or two creatures); +18 vs. ACIf Vestapalk targets only one creature, he can make this attack against it twice.

Hit: 3d10 + 5 damage, and Vestapalk can shift up to 2 squares.

Breath Weapon (poison) ✦ Recharge ⚄ ⚅

Attack: Close blast 5 (creatures in the blast); +16 vs. Fortitude

Hit: 2d10 + 5 poison damage, and the target is slowed and takes ongoing 10 poison damage (save ends both).

Miss: Half damage, and ongoing 5 poison damage (save ends).

Share the Mad Visions (psychic) ✦ Recharge when first bloodied

Attack: Close burst 2 (creatures in the burst); +16 vs. Will

Hit: 3d12 + 5 psychic damage, and Vestapalk pushes the target up to a number of squares equal to the target's speed.

Miss: Half damage.

Effect: Vestapalk can shift up to his speed.

Minor Actions

Luring Glare (charm) ✦ At-Will

Attack: Close blast 10 (one creature in the blast); +16 vs. Will

Hit: Vestapalk slides the target up to 3 squares.

Triggered Actions

Tail SweepAt-Will

Trigger: An enemy adjacent to Vestapalk ends its turn without moving.

Attack (Immediate Reaction): Melee 1 (the triggering enemy); +16 vs. Reflex

Hit: 3d8 + 7 damage, and the target falls prone.

Bloodied BreathEncounter

Trigger: Vestapalk is first bloodied.

Effect (Free Action): Breath weapon recharges, and Vestapalk uses it.

Skills Bluff +14, Insight +13, Stealth +17
Str 20 (+11)                Dex 22 (+12)                Wis 15 (+8)
Con 19 (+10)                Int 16 (+9)                Cha 16 (+9)

Alignment Evil        Languages Common, Draconic
Update (11/21/2011)
Changed in December 2011 update.

Published in Monster Vault: Threats to the Nentir Vale, page(s) 112.