Vestapalk
Large natural magical beast (dragon)
Level 13 Solo Skirmisher XP 4000
| HP 524; Bloodied 262 | Initiative +14 |
| AC 27, Fortitude 25, Reflex 26, Will 23 | Perception+13 |
| Speed 10 (forest walk), fly 14 | Darkvision |
| Resist 15 poison | |
| Saving Throws +5; Action Points 2 | |
Traits
☼ Poisonous Wounds (poison) ✦ Aura 1
While Vestapalk is bloodied, any enemy that ends its turn in the aura takes 10 poison damage.
Action Recovery
Whenever Vestapalk ends his turn, any dazing, stunning, or dominating effect on him ends.
Instinctive Flyby
Vestapalk can use a free action to fly up to his speed on an initiative of 10 + his initiative check. During the movement, Vestapalk gains a +4 bonus to all defenses against opportunity attacks and can use bite or claw once at any point during the move. If Vestapalk cannot use a free action to make this attack due to a dominating or stunning effect, then that effect ends instead of Vestapalk making the attack.
Standard Actions
(⚔) Bite (poison) ✦ At-Will
Attack: Melee 2 (one creature); +18 vs. AC
Hit: 2d10 + 5 damage, and ongoing 5 poison damage (save ends).
Miss: Half damage.
⚔ Claw ✦ At-Will
Attack: Melee 2 (one or two creatures); +18 vs. ACIf Vestapalk targets only one creature, he can make this attack against it twice.
Hit: 3d10 + 5 damage, and Vestapalk can shift up to 2 squares.
ᗕ Breath Weapon (poison) ✦ Recharge ⚄ ⚅
Attack: Close blast 5 (creatures in the blast); +16 vs. Fortitude
Hit: 2d10 + 5 poison damage, and the target is slowed and takes ongoing 10 poison damage (save ends both).
Miss: Half damage, and ongoing 5 poison damage (save ends).
ᗕ Share the Mad Visions (psychic) ✦ Recharge when first bloodied
Attack: Close burst 2 (creatures in the burst); +16 vs. Will
Hit: 3d12 + 5 psychic damage, and Vestapalk pushes the target up to a number of squares equal to the target's speed.
Miss: Half damage.
Effect: Vestapalk can shift up to his speed.
Minor Actions
ᗕ Luring Glare (charm) ✦ At-Will
Attack: Close blast 10 (one creature in the blast); +16 vs. Will
Hit: Vestapalk slides the target up to 3 squares.
Triggered Actions
⚔ Tail Sweep ✦ At-Will
Trigger: An enemy adjacent to Vestapalk ends its turn without moving.
Attack (Immediate Reaction): Melee 1 (the triggering enemy); +16 vs. Reflex
Hit: 3d8 + 7 damage, and the target falls prone.
Bloodied Breath ✦ Encounter
Trigger: Vestapalk is first bloodied.
Effect (Free Action): Breath weapon recharges, and Vestapalk uses it.
Skills Bluff +14, Insight +13, Stealth +17
Str 20 (+11) Dex 22 (+12) Wis 15 (+8)
Con 19 (+10) Int 16 (+9) Cha 16 (+9)
Alignment Evil Languages Common, Draconic
Update (11/21/2011)
Changed in December 2011 update.
Published in Monster Vault: Threats to the Nentir Vale, page(s) 112.