Lizardfolk Fen Spy
Medium natural humanoid (reptile)
Level 4 Lurker XP 175
| HP 41; Bloodied 20 | Initiative +9 |
| AC 18, Fortitude 14, Reflex 16, Will 15 | Perception+9 |
| Speed 6 (swamp walk) | |
Standard Actions
(⚔) Thorn Dagger (poison, weapon) ✦ At-Will
Attack: Melee 1 (one creature); +9 vs. AC
Hit: 1d8 + 7 poison damage, and the target takes a -2 penalty to AC and Reflex until the end of the fen spy's next turn.
(➶) Fastlight Strike (radiant) ✦ At-Will
Requirement: The fen spy must be invisible.
Attack: Ranged 5 (one creature); +7 vs. Will
Hit: 3d6 + 8 radiant damage, and the target is blinded and takes ongoing 5 radiant damage (save ends both).
Miss: Half damage, and the target is blinded until the end of its next turn.
Witchlight Mists ✦ At-Will
Effect: The fen spy becomes invisible until the end of its next turn or until immediately after it attacks.
Skills Stealth +10, Thievery +10
Str 12 (+3) Dex 17 (+5) Wis 15 (+4)
Con 11 (+2) Int 7 (0) Cha 9 (+1)
Alignment Unaligned Languages Draconic
Equipment: thorn dagger
Published in Monster Vault: Threats to the Nentir Vale, page(s) 118, Dungeon Magazine 191, Halls of Undermountain, page(s) 95.