Lizardfolk Shocker
Medium natural humanoid (reptile)
Level 5 Artillery XP 200
| HP 50; Bloodied 25 | Initiative +6 |
| AC 19, Fortitude 17, Reflex 19, Will 15 | Perception+2 |
| Speed 6 (swamp walk) | |
Standard Actions
(⚔) Greatclub (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +10 vs. AC
Hit: 1d6 + 5 damage.
➶ Witch Lightning (lightning, radiant) ✦ At-Will
Attack: Ranged 20 (one creature); +10 vs. Reflex
Hit: 1d8 + 4 lightning and radiant damage, and each enemy within 2 squares of the target takes 5 lightning damage.
✻ Ball of Lightning (lightning) ✦ Encounter
Attack: Area burst 2 within 20 (creatures in the burst); +10 vs. Reflex
Hit: 1d8 + 4 lightning damage, and ongoing 5 lightning damage (save ends).
Miss: Half damage.
Triggered Actions
Sudden Jolt (lightning, radiant) ✦ At-Will
Trigger: An enemy within 20 squares of the shocker hits it with a ranged or an area attack.
Effect (Immediate Reaction): Close burst 10 (triggering enemy in the burst). The target takes 5 lightning and radiant damage.
Str 14 (+4) Dex 18 (+6) Wis 10 (+2)
Con 14 (+4) Int 8 (+1) Cha 8 (+1)
Alignment Unaligned Languages Draconic
Equipment: greatclub .
Published in Monster Vault: Threats to the Nentir Vale, page(s) 118, Dungeon Magazine 191, Halls of Undermountain, page(s) 95.