Lizardfolk Shocker - Monsters

Lizardfolk Shocker
Medium natural humanoid (reptile)
Level 5 Artillery XP 200

HP 50; Bloodied 25Initiative +6
AC 19, Fortitude 17, Reflex 19, Will 15Perception+2
Speed 6 (swamp walk)

Standard Actions

(⚔) Greatclub (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +10 vs. AC

Hit: 1d6 + 5 damage.

Witch Lightning (lightning, radiant) ✦ At-Will

Attack: Ranged 20 (one creature); +10 vs. Reflex

Hit: 1d8 + 4 lightning and radiant damage, and each enemy within 2 squares of the target takes 5 lightning damage.

Ball of Lightning (lightning) ✦ Encounter

Attack: Area burst 2 within 20 (creatures in the burst); +10 vs. Reflex

Hit: 1d8 + 4 lightning damage, and ongoing 5 lightning damage (save ends).

Miss: Half damage.

Triggered Actions

Sudden Jolt (lightning, radiant) ✦ At-Will

Trigger: An enemy within 20 squares of the shocker hits it with a ranged or an area attack.

Effect (Immediate Reaction): Close burst 10 (triggering enemy in the burst). The target takes 5 lightning and radiant damage.

Str 14 (+4)                Dex 18 (+6)                Wis 10 (+2)
Con 14 (+4)                Int 8 (+1)                Cha 8 (+1)

Alignment Unaligned        Languages Draconic
Equipment: greatclub .

Published in Monster Vault: Threats to the Nentir Vale, page(s) 118, Dungeon Magazine 191, Halls of Undermountain, page(s) 95.