Lizardfolk Chief
Large natural humanoid (reptile)
Level 7 Elite Soldier (Leader) XP 600
| HP 156; Bloodied 78 | Initiative +8 |
| AC 23, Fortitude 20, Reflex 19, Will 18 | Perception+10 |
| Speed 6 (swamp walk) | |
Standard Actions
(⚔) Battleaxe (weapon) ✦ At-Will
Attack: Melee 2 (one creature); +12 vs. AC
Hit: 2d10 + 4 damage, and the target is slowed until the end of its next turn.
⚔ Double Attack ✦ At-Will
Effect: The chief uses battleaxe twice.
Minor Actions
Fighting Spirit ✦ Encounter
Effect: 2 (allies in the burst)Each target can make a basic attack as a free action.
Triggered Actions
⚔ Tail Lash ✦ At-Will
Trigger: An enemy adjacent to the chief shifts.
Attack (Opportunity Action): Melee 1 (the triggering enemy); +10 vs. Reflex
Hit: 2d6 damage, and the target falls prone.
Skills Athletics +12, Intimidate +10
Str 19 (+7) Dex 16 (+6) Wis 14 (+5)
Con 14 (+5) Int 10 (+3) Cha 14 (+5)
Alignment Unaligned Languages Draconic
Equipment: bone breastplate, battleaxe .
Published in Monster Vault: Threats to the Nentir Vale, page(s) 119.