Lizardfolk Chief - Monsters

Lizardfolk Chief
Large natural humanoid (reptile)
Level 7 Elite Soldier (Leader) XP 600

HP 156; Bloodied 78Initiative +8
AC 23, Fortitude 20, Reflex 19, Will 18Perception+10
Speed 6 (swamp walk)

Standard Actions

(⚔) Battleaxe (weapon) ✦ At-Will

Attack: Melee 2 (one creature); +12 vs. AC

Hit: 2d10 + 4 damage, and the target is slowed until the end of its next turn.

Double AttackAt-Will

Effect: The chief uses battleaxe twice.

Minor Actions

Fighting SpiritEncounter

Effect: 2 (allies in the burst)Each target can make a basic attack as a free action.

Triggered Actions

Tail LashAt-Will

Trigger: An enemy adjacent to the chief shifts.

Attack (Opportunity Action): Melee 1 (the triggering enemy); +10 vs. Reflex

Hit: 2d6 damage, and the target falls prone.

Skills Athletics +12, Intimidate +10
Str 19 (+7)                Dex 16 (+6)                Wis 14 (+5)
Con 14 (+5)                Int 10 (+3)                Cha 14 (+5)

Alignment Unaligned        Languages Draconic
Equipment: bone breastplate, battleaxe .

Published in Monster Vault: Threats to the Nentir Vale, page(s) 119.