Lizardfolk Marsh Mystic - Monsters

Lizardfolk Marsh Mystic
Medium natural humanoid (reptile)
Level 4 Controller (Leader) XP 175

HP 53; Bloodied 26Initiative +3
AC 18, Fortitude 15, Reflex 15, Will 18Perception+10
Speed 6 (swamp walk)

Traits

Marsh MistAura 10

While in the aura, the marsh mystic's allies cannot be surprised and have a +5 power bonus to Perception checks and Stealth checks.

Standard Actions

(⚔) Spear (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +9 vs. AC

Hit: 2d8 + 3 damage, and the marsh mystic can slide the target 1 square.

Fastlight Shock (lightning, radiant) ✦ At-Will

Attack: Ranged 5 (one creature); +7 vs. Reflex

Hit: 2d8 + 4 lightning and radiant damage, and the target is immobilized until the end of the marsh mystic's next turn. If the target was already immobilized, it is instead dazed.

Miss: The target is slowed until the end of the marsh mystic's next turn.

Bog Cloud (poison) ✦ Encounter

Attack: Area burst 1 within 10 (creatures in the burst); +7 vs. Fortitude

Hit: 2d8 + 3 poison damage, and the target is dazed (save ends).

Miss: Half damage, and the target grants combat advantage (save ends).

Skills Nature +10, Stealth +8
Str 12 (+3)                Dex 12 (+3)                Wis 17 (+5)
Con 13 (+3)                Int 10 (+2)                Cha 11 (+2)

Alignment Unaligned        Languages Draconic
Equipment: spear .

Published in Monster Vault: Threats to the Nentir Vale, page(s) 119, Dungeon Magazine 191.