Lizardfolk Marsh Mystic
Medium natural humanoid (reptile)
Level 4 Controller (Leader) XP 175
| HP 53; Bloodied 26 | Initiative +3 |
| AC 18, Fortitude 15, Reflex 15, Will 18 | Perception+10 |
| Speed 6 (swamp walk) | |
Traits
☼ Marsh Mist ✦ Aura 10
While in the aura, the marsh mystic's allies cannot be surprised and have a +5 power bonus to Perception checks and Stealth checks.
Standard Actions
(⚔) Spear (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +9 vs. AC
Hit: 2d8 + 3 damage, and the marsh mystic can slide the target 1 square.
➶ Fastlight Shock (lightning, radiant) ✦ At-Will
Attack: Ranged 5 (one creature); +7 vs. Reflex
Hit: 2d8 + 4 lightning and radiant damage, and the target is immobilized until the end of the marsh mystic's next turn. If the target was already immobilized, it is instead dazed.
Miss: The target is slowed until the end of the marsh mystic's next turn.
✻ Bog Cloud (poison) ✦ Encounter
Attack: Area burst 1 within 10 (creatures in the burst); +7 vs. Fortitude
Hit: 2d8 + 3 poison damage, and the target is dazed (save ends).
Miss: Half damage, and the target grants combat advantage (save ends).
Skills Nature +10, Stealth +8
Str 12 (+3) Dex 12 (+3) Wis 17 (+5)
Con 13 (+3) Int 10 (+2) Cha 11 (+2)
Alignment Unaligned Languages Draconic
Equipment: spear .
Published in Monster Vault: Threats to the Nentir Vale, page(s) 119, Dungeon Magazine 191.