Sylish Kreed - Monsters

Sylish Kreed
Medium natural humanoid (shapechanger), human
Level 6 Elite Skirmisher XP 500

HP 144; Bloodied 72Initiative +8
AC 20, Fortitude 19, Reflex 18, Will 17Perception+10
Speed 6 (8 in wolf form)Low-light vision
Saving Throws +2; Action Points 1

Traits

Regeneration

Kreed regains 5 hit points whenever he starts his turn and has at least 1 hit point. When he takes damage from a silvered weapon, his regeneration does not function on his next turn.

Standard Actions

(⚔) Greatsword (weapon) ✦ At-Will

Requirement: Kreed must be in human or hybrid form.

Attack: Melee 1 (one creature); +11 vs. AC

Hit: 1d10 + 9 damage.

(⚔) ClawAt-Will

Requirement: Kreed must be in wolf or hybrid form.

Attack: Melee 1 (one creature); +11 vs. AC

Hit: 2d10 + 3 damage, or 2d10 + 8 against a bloodied target, and Kreed shifts up to 4 squares.

Bite (disease) ✦ At-Will

Requirement: Kreed must be in wolf or hybrid form.

Attack: Melee 1 (one creature); +11 vs. AC

Hit: 1d10 + 9 damage, and the target falls prone. At the end of the encounter, the target makes a saving throw. On a failure, the target contracts werewolf moon frenzy (stage 1).

Bloodmoon FuryAt-Will

Effect: Kreed either uses claw and bite or uses greatsword twice.

Minor Actions

Change Shape (polymorph) ✦ At-Will

Effect: Kreed alters his physical form to appear as a Medium wolf, a unique human, or a hybrid until he uses change shape again or until he dies (whereupon he reverts to human form). He retains his statistics in his new form. His clothing, armor, and other possessions do not change.

Skills Bluff +10, Diplomacy +10, Intimidate +10
Str 18 (+7)                Dex 16 (+6)                Wis 14 (+5)
Con 16 (+6)                Int 12 (+4)                Cha 14 (+5)

Alignment Unaligned        Languages Common, Elven
Equipment: chainmail , greatsword .

Werewolf Moon FrenzyLevel 6 Disease

This disease starts with a fever, which soon becomes a violent and unpredictable rage.

Stage 0: The target recovers from the disease.
Stage 1: While affected by stage 1, the target takes a -2 penalty to Will.
Stage 2: While affected by stage 2, whenever the target becomes bloodied, it makes a melee basic attack as a free action against an ally adjacent to it.
Stage 3: While affected by stage 3, whenever the target is hit by an attack, it makes a melee basic attack as a free action against an ally adjacent to it.
Check: At the end of each extended rest, the target makes an Endurance check if it is at stage 1 or 2.
10 or lower: The stage of the disease increases by one.
11-14: No Change
15 or higher: The stage of the disease decreases by one.

Published in Monster Vault: Threats to the Nentir Vale, page(s) 120.