Hunting Lightdrinker - Monsters

Hunting Lightdrinker
Medium shadow beast
Level 9 Soldier XP 400

HP 95; Bloodied 47Initiative +11
AC 25, Fortitude 20, Reflex 23, Will 21Perception+7
Speed 7Darkvision
Resist 10 radiant

Standard Actions

(⚔) BiteAt-Will

Attack: Melee 1 (one creature); +14 vs. AC

Hit: 2d6 + 9 damage.

Dark FangsAt-Will

Attack: Melee 1 (one creature); +14 vs. AC

Hit: 2d6 + 4 damage, and the target is marked until the end of the lightdrinker's next turn.

Effect: The target's space fills with darkness until the end of the lightdrinker's next turn. For creatures without darkvision, the area blocks line of sight and is totally obscured. Creatures without darkvision are blinded while in the area. Light sources do not function in the darkness.

Triggered Actions

Dark Harrier (teleportation) ✦ At-Will

Trigger: An enemy adjacent to and marked by the lightdrinker moves to a square that is not adjacent to the lightdrinker.

Effect (Immediate Reaction): The lightdrinker teleports up to 10 squares to a square adjacent to the triggering enemy, then uses bite against it.

Light Burst (radiant) ✦ Encounter

Trigger: The lightdrinker drops to 0 hit points.

Attack (No Action): Close burst 1 (creatures in the burst); +12 vs. Reflex

Hit: 2d6 + 6 radiant damage, and the target is blinded until the end of its next turn.

Skills Athletics +11, Stealth +14
Str 15 (+6)                Dex 20 (+9)                Wis 17 (+7)
Con 15 (+6)                Int 2 (0)                Cha 6 (+2)

Alignment Unaligned        Languages -

Published in Dungeon Magazine 190.