Nightmaw Lightdrinker - Monsters

Nightmaw Lightdrinker
Large shadow beast (mount)
Level 12 Skirmisher XP 700

HP 121; Bloodied 60Initiative +14
AC 26, Fortitude 24, Reflex 26, Will 23Perception+9
Speed 7Darkvision
Resist 10 radiant

Traits

Mounted Teleport (mount)

When the lightdrinker teleports, its rider teleports with it.

Standard Actions

(⚔) BiteAt-Will

Attack: Melee 2 (one creature); +17 vs. AC

Hit: 2d8 + 11 damage.

Night's MawAt-Will

Effect: The lightdrinker teleports up to 7 squares before the attack.

Attack: Melee 2 (one creature); +17 vs. AC

Hit: 2d8 + 11 damage.

Effect: The target's space fills with darkness until the end of the lightdrinker's next turn. For creatures without darkvision, the area blocks line of sight and is totally obscured. Creatures without darkvision are blinded while in the area. Light sources do not function in the darkness.

Triggered Actions

Blood FrenzyEncounter

Trigger: The lightdrinker is first bloodied.

Effect (Immediate Reaction): The lightdrinker uses night's maw twice.

Light Burst (radiant) ✦ Encounter

Trigger: The lightdrinker drops to 0 hit points.

Attack (No Action): Close burst 1 (creatures in the burst); +15 vs. Reflex

Hit: 2d6 + 9 radiant damage, and the target is blinded until the end of its next turn.

Skills Athletics +15, Stealth +17
Str 19 (+10)                Dex 22 (+12)                Wis 17 (+9)
Con 17 (+9)                Int 2 (+2)                Cha 6 (+4)

Alignment Unaligned        Languages -

Published in Dungeon Magazine 190.