Nightmaw Lightdrinker
Large shadow beast (mount)
Level 12 Skirmisher XP 700
| HP 121; Bloodied 60 | Initiative +14 |
| AC 26, Fortitude 24, Reflex 26, Will 23 | Perception+9 |
| Speed 7 | Darkvision |
| Resist 10 radiant | |
Traits
Mounted Teleport (mount)
When the lightdrinker teleports, its rider teleports with it.
Standard Actions
(⚔) Bite ✦ At-Will
Attack: Melee 2 (one creature); +17 vs. AC
Hit: 2d8 + 11 damage.
⚔ Night's Maw ✦ At-Will
Effect: The lightdrinker teleports up to 7 squares before the attack.
Attack: Melee 2 (one creature); +17 vs. AC
Hit: 2d8 + 11 damage.
Effect: The target's space fills with darkness until the end of the lightdrinker's next turn. For creatures without darkvision, the area blocks line of sight and is totally obscured. Creatures without darkvision are blinded while in the area. Light sources do not function in the darkness.
Triggered Actions
Blood Frenzy ✦ Encounter
Trigger: The lightdrinker is first bloodied.
Effect (Immediate Reaction): The lightdrinker uses night's maw twice.
ᗕ Light Burst (radiant) ✦ Encounter
Trigger: The lightdrinker drops to 0 hit points.
Attack (No Action): Close burst 1 (creatures in the burst); +15 vs. Reflex
Hit: 2d6 + 9 radiant damage, and the target is blinded until the end of its next turn.
Skills Athletics +15, Stealth +17
Str 19 (+10) Dex 22 (+12) Wis 17 (+9)
Con 17 (+9) Int 2 (+2) Cha 6 (+4)
Alignment Unaligned Languages -
Published in Dungeon Magazine 190.