Sovereign Elk - Monsters

Sovereign Elk
Gargantuan fey magical beast
Level 11 Solo Brute XP 3000

HP 576; Bloodied 288Initiative +9
AC 23, Fortitude 25, Reflex 21, Will 21Perception+13
Speed 7Low-light vision
Saving Throws +5; Action Points 2

Traits

Natural Regeneration

While in the natural world, the sovereign elk regains all its hit points whenever it starts its turn and has at least 1 hit point.

Relentless Stride

The sovereign elk cannot be immobilized, restrained, slowed, or knocked prone. It is immune to forced movement and ignores difficult and challenging terrain.

Standard Actions

(⚔) HoofAt-Will

Attack: Melee 3 (one creature); +14 vs. Fortitude

Hit: 4d6 + 5 damage, and the target falls prone. If the target is already prone, it is dazed until the end of the sovereign elk's next turn.

Double AttackAt-Will

Effect: The sovereign elk uses hoof twice.

Sweeping AntlersAt-Will

Attack: Close blast 4 (creatures in the blast); +14 vs. Reflex

Hit: 3d8 + 10 damage, and the sovereign elk slides the target up to 4 squares and knocks it prone.

Miss: Half damage, and the sovereign elk slides the target up to 2 squares.

Move Actions

Trample ✦ Recharge ⚃ ⚄ ⚅

Effect: The sovereign elk can move up to its speed and enter enemy spaces. Each time it enters an enemy space for the first time during the move, the sovereign elk uses hoof against that enemy.

Minor Actions

Vigorous ShakeAt-Will 1/round

Effect: Each creature grabbing or riding the sovereign elk must make a DC 19 Acrobatics or Athletics check (creature's choice). On a failure, the creature loses its hold on the elk and falls, landing in a square adjacent to the elk.

Skills Athletics +18
Str 27 (+13)                Dex 18 (+9)                Wis 16 (+8)
Con 24 (+12)                Int 6 (+3)                Cha 19 (+9)

Alignment Unaligned        Languages -

Published in Dungeon Magazine 190.