Sovereign Elk
Gargantuan fey magical beast
Level 11 Solo Brute XP 3000
| HP 576; Bloodied 288 | Initiative +9 |
| AC 23, Fortitude 25, Reflex 21, Will 21 | Perception+13 |
| Speed 7 | Low-light vision |
| Saving Throws +5; Action Points 2 | |
Traits
Natural Regeneration
While in the natural world, the sovereign elk regains all its hit points whenever it starts its turn and has at least 1 hit point.
Relentless Stride
The sovereign elk cannot be immobilized, restrained, slowed, or knocked prone. It is immune to forced movement and ignores difficult and challenging terrain.
Standard Actions
(⚔) Hoof ✦ At-Will
Attack: Melee 3 (one creature); +14 vs. Fortitude
Hit: 4d6 + 5 damage, and the target falls prone. If the target is already prone, it is dazed until the end of the sovereign elk's next turn.
⚔ Double Attack ✦ At-Will
Effect: The sovereign elk uses hoof twice.
ᗕ Sweeping Antlers ✦ At-Will
Attack: Close blast 4 (creatures in the blast); +14 vs. Reflex
Hit: 3d8 + 10 damage, and the sovereign elk slides the target up to 4 squares and knocks it prone.
Miss: Half damage, and the sovereign elk slides the target up to 2 squares.
Move Actions
⚔ Trample ✦ Recharge ⚃ ⚄ ⚅
Effect: The sovereign elk can move up to its speed and enter enemy spaces. Each time it enters an enemy space for the first time during the move, the sovereign elk uses hoof against that enemy.
Minor Actions
Vigorous Shake ✦ At-Will 1/round
Effect: Each creature grabbing or riding the sovereign elk must make a DC 19 Acrobatics or Athletics check (creature's choice). On a failure, the creature loses its hold on the elk and falls, landing in a square adjacent to the elk.
Skills Athletics +18
Str 27 (+13) Dex 18 (+9) Wis 16 (+8)
Con 24 (+12) Int 6 (+3) Cha 19 (+9)
Alignment Unaligned Languages -
Published in Dungeon Magazine 190.