Kalid-Ma - Monsters

Kalid-Ma
Gargantuan shadow magical beast (dragon)
Level 30 Solo Controller XP 95000

HP 1120; Bloodied 560Initiative +0 (see dragon's actions)
AC 44, Fortitude 43, Reflex 40, Will 44Perception+24
Speed 10, fly 10 (hover)Darkvision
Saving Throws +5; Action Points 2

Traits

Dragon's Actions

Kalid-Ma does not roll initiative. He has set initiative counts of 20, 30, and 40, and he takes a turn on each count, although he can still take only one immediate action per round. He cannot delay or ready actions. At the end of any of Kalid-Ma's turns, if he is subject to an effect that would daze, stun, or dominate him, that effect ends.

Standard Actions

(⚔) ClawAt-Will

Attack: Melee 4 (one creature); +35 vs. AC

Hit: 6d8 + 11 damage, and the target loses all necrotic and psychic resistance (save ends).

(⚔) Crippling BiteAt-Will

Attack: Melee 4 (one creature); +35 vs. AC

Hit: 6d10 + 5 damage, and the target is immobilized (save ends).

    Aftereffect: The target is slowed (save ends).

Dragon's Defiling (necrotic) ✦ At-Will

Attack: Close burst 5 (creatures in the burst); +33 vs. Fortitude

Hit: 4d10 + 6 necrotic damage.

Raking ClawsAt-Will

Attack: Close blast 4 (enemies in the blast); +35 vs. AC

Hit: 4d8 + 10 damage, and Kalid-Ma slides the target up to 2 squares.

Defiling Death (necrotic) ✦ Recharge when Kalid-Ma hits with dragon's defiling

Attack: Ranged 10 (one creature); +33 vs. Fortitude

Hit: 6d10 + 7 necrotic damage, and ongoing 20 necrotic damage (save ends).

    First Failed Saving Throw: The ongoing necrotic damage increases from 20 to 30.

Breath of Night (force, necrotic) ✦ Encounter

Requirement: Kalid-Ma must be bloodied.

Attack: Close blast 10 (creatures in the blast); +33 vs. Reflex

Hit: 6d10 + 3 force and necrotic damage, and the target is blinded (save ends).

Miss: Half damage.

Kalid-Ma's Corruption (necrotic) ✦ Encounter

Attack: Close burst 5 (creatures in the burst); +33 vs. Fortitude

Hit: 6d10 + 5 necrotic damage, the target cannot regain hit points until the end of Kalid-Ma's next turn, and Kalid-Ma pushes the target up to 5 squares.

Miss: Half damage, and Kalid-Ma pushes the target up to 3 squares.

Move Actions

Pass Through the Gray (teleportation) ✦ At-Will

Effect: Kalid-Ma teleports up to 5 squares, and he can also teleport any creature adjacent to him before the teleport to an unoccupied square adjacent to his new space.

Minor Actions

Change Shape (polymorph) ✦ At-Will

Effect: Kalid-Ma alters his physical form to appear as a unique Medium human (his own human form) until he attacks, ends the effect as a minor action, or drops to 0 hit points.

Triggered Actions

Lashing TailAt-Will

Trigger: An enemy ends its movement within 4 squares of Kalid-Ma.

Attack (Immediate Reaction): Melee 4 (the triggering enemy); +35 vs. Reflex

Hit: 6d8 + 11 damage, and Kalid-Ma knocks the target prone.

Bloodied PulseEncounter

Trigger: Kalid-Ma is first bloodied.

Effect (Free Action): Kalid-Ma's corruption recharges, and Kalid-Ma uses it.

Str 29 (+24)                Dex 28 (+24)                Wis 28 (+24)
Con 32 (+26)                Int 23 (+21)                Cha 35 (+27)

Alignment Chaotic Evil        Languages Common, Draconic, Supernal

Published in Dungeon Magazine 190.