Triptam Clevane, Legendary Thief
Medium natural humanoid, human
Level 13 Skirmisher XP 800
| HP 125; Bloodied 62 | Initiative +14 |
| AC 27, Fortitude 23, Reflex 27, Will 25 | Perception+11 |
| Speed 7 | |
Traits
Combat Advantage
Triptam deals 2d6 extra damage against any creature granting combat advantage to him.
Spry Recovery
Whenever Triptam starts his turn immobilized or slowed, he makes a saving throw to end the effect, even if the effect doesn't normally allow a saving throw.
Standard Actions
(⚔) Dagger (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +18 vs. AC
Hit: 4d4 + 11 damage.
Effect: The target cannot make opportunity attacks until the end of Triptam's next turn.
⚔ Flash of Blades (weapon) ✦ Recharge when first bloodied
Effect: Triptam shifts up to his speed and can make the following attack three times during this movement, making each attack against a different target.
Attack: Melee 1 (one creature); +18 vs. AC
Hit: 2d4 + 11 damage, and the target takes ongoing 5 damage and is slowed (save ends both).
Move Actions
Quick Feet ✦ At-Will
Effect: Triptam and one creature adjacent to him each slide 1 square, swapping positions.
Skills Stealth +17, Streetwise +15, Thievery +17
Str 15 (+8) Dex 23 (+12) Wis 10 (+6)
Con 13 (+7) Int 17 (+9) Cha 19 (+10)
Alignment Unaligned Languages Common
Equipment: dagger , leather armor .
Published in Dungeon Magazine 190.