Kur, Graveyard Grifter
Medium natural humanoid (shapechanger)
Level 7 Controller (Leader) XP 300
| HP 75; Bloodied 37 | Initiative +3 |
| AC 21, Fortitude 17, Reflex 19, Will 21 | Perception+8 |
| Speed 6 | |
Traits
☼ Zombification (healing) ✦ Aura 3
Whenever an undead ally in the aura dies, it does not die but instead falls unconscious until the start of its next turn, when it returns with 1 hit point. A creature adjacent to an unconscious undead creature can perform a coup de grace as a minor action to prevent it from returning.
Deep Cover
When Kur uses change shape to look like an undead creature, other undead creatures treat Kur as if he were undead.
Standard Actions
(⚔) Slam ✦ At-Will
Attack: Melee 1 (one creature); +12 vs. AC
Hit: 2d6 + 8 damage.
➶ Barreling Bolt (force) ✦ At-Will
Attack: Ranged 5 (one creature); +10 vs. Reflex
Hit: 2d6 + 5 force damage, and the target falls prone.
Effect: Kur pushes the target up to 2 squares.
✻ Draining Lash (necrotic) ✦ Recharge ⚄ ⚅
Attack: Area burst 2 within 10 (enemies in the burst); +10 vs. Fortitude
Hit: 1d8 + 5 necrotic damage, and the target is slowed (save ends).
First Failed Saving Throw: The target is slowed and weakened (save ends both).
Effect: Each undead ally in the burst deals 5 extra necrotic damage until the end of Kur's next turn.
Minor Actions
Change Shape (polymorph) ✦ At-Will
Effect: Kur alters his physical form to appear as a Medium living or undead humanoid until he uses change shape again or until he drops to 0 hit points. To assume a specific individual's form, Kur must have seen that individual. Other creatures can make a DC 28 Insight check to discern that the form is a disguise.
Triggered Actions
Undead Empathy ✦ At-Will
Trigger: An enemy's attack damages Kur while at least one undead ally is within 3 squares of him.
Effect (Immediate Interrupt): The damage this attack deals to Kur is reduced by 5, and an undead ally within 3 squares of him takes 5 damage.
Str 17 (+6) Dex 10 (+3) Wis 10 (+3)
Con 11 (+3) Int 12 (+4) Cha 20 (+8)
Alignment Unaligned Languages Common
Published in Dungeon Magazine 190.