Nira, Daughter of Death - Monsters

Nira, Daughter of Death
Medium shadow humanoid, shadar-kai
Level 15 Controller (Leader) XP 1200

HP 146; Bloodied 73Initiative +9
AC 29, Fortitude 25, Reflex 27, Will 29Perception+14
Speed 6Low-light vision

Traits

Ephemeral of RavensAura 1

Allies in the aura have partial concealment.

Standard Actions

(⚔) Queen's Blessing (weapon) ✦ At-Will

Attack: Melee 2 (one creature); +20 vs. AC

Hit: 3d8 + 10 damage, and one ally adjacent to Nira gains 5 temporary hit points.

Shroud of Winter (cold, zone) ✦ Recharge when first bloodied

Effect: Nira creates a zone in a close burst 1 that lasts until the end of her next turn. The zone blocks line of sight for all creatures except Nira. Any enemy that ends its turn in the zone takes 10 cold damage.

Move Actions

Shadow Jaunt (teleportation) ✦ Encounter

Effect: Nira teleports up to 3 squares and becomes insubstantial until the end of her next turn.

Triggered Actions

Slip of FateAt-Will

Trigger: An enemy adjacent to Nira hits her.

Effect (Immediate Reaction): Nira slides the triggering enemy 1 square.

Str 20 (+12)                Dex 15 (+9)                Wis 25 (+14)
Con 18 (+11)                Int 23 (+13)                Cha 22 (+13)

Alignment Unaligned        Languages Common
Equipment: cloth armor (basic clothing) , mace .

Published in Dungeon Magazine 190.