Barel, Gnome Shadowdancer
Small shadow humanoid, gnome
Level 5 Skirmisher XP 200
| HP 62; Bloodied 31 | Initiative +8 |
| AC 19, Fortitude 16, Reflex 18, Will 17 | Perception+3 |
| Speed 5 | Low-light vision |
Traits
Reactive Stealth
If Barel has any cover or concealment when he rolls initiative, he can make a Stealth check to become hidden.
Combat Advantage
Barel can score a critical hit on a roll of 19-20 against any creature granting combat advantage to him.
Standard Actions
(⚔) Scimitar (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +10 vs. AC
Hit: 2d6 + 6 damage, and Barel can slide the target 1 square.
Effect: Barel can shift 1 square.
⚔ Shadowdancer's Strike (weapon) ✦ Recharge when first bloodied
Attack: Melee 1 (one creature); +10 vs. AC
Hit: 3d6 + 6 damage, and Barel slides the target up to 2 squares. Additionally, each time Barel hits the target, he can shift 1 extra square and slide the target 1 extra square (save ends).
Effect: Barel shifts up to 2 squares.
Move Actions
Shadowdance (teleportation) ✦ Recharge ⚃ ⚄ ⚅
Effect: Barel teleports up to his speed, but he must begin or end this movement adjacent to a creature or at least 3 squares from a light source.
Triggered Actions
Fade Away (illusion) ✦ Encounter
Trigger: Barel takes damage.
Effect (Immediate Reaction): Barel becomes invisible until after he hits or misses with an attack, or until the end of his next turn.
Skills Bluff +10, Stealth +11
Str 10 (+2) Dex 18 (+6) Wis 12 (+3)
Con 14 (+4) Int 12 (+3) Cha 16 (+5)
Alignment Unaligned Languages Common, Elven
Equipment: hide armor , scimitar .
Published in Dungeon Magazine 190.