Ruin Scarab Dreadnought
Large natural beast
Level 13 Elite Soldier XP 1600
| HP 264; Bloodied 132 | Initiative +12 |
| AC 29, Fortitude 26, Reflex 25, Will 25 | Perception+10 |
| Speed 6, climb 2 | Darkvision |
| Resist 10 thunder | |
| Saving Throws +2; Action Points 1 | |
Traits
Unstoppable
The scarab ignores difficult terrain.
Standard Actions
(⚔) Gore ✦ At-Will
Attack: Melee 1 (one creature); +18 vs. AC
Hit: 2d10 + 10 damage.
⚔ Ballistic Assault ✦ At-Will
Effect: The scarab moves up to 4 squares and then makes the following attack.
Attack: Melee 1 (one prone creature); +18 vs. AC
Hit: 2d12 + 3 damage, and ongoing 5 damage (save ends).
Minor Actions
ᗕ Eruption ✦ At-Will 1/round
Attack: Close blast 3 (creatures in the blast); +16 vs. Reflex
Hit: 2d10 + 5 damage, and the target falls prone.
Triggered Actions
No Survivors ✦ At-Will
Trigger: An enemy adjacent to the scarab moves more than 2 squares away from the scarab.
Effect (Immediate Reaction): The scarab uses ballistic assault against the triggering enemy.
Str 22 (+12) Dex 19 (+10) Wis 18 (+10)
Con 20 (+11) Int 4 (+3) Cha 16 (+9)
Alignment Unaligned Languages -
Published in Dungeon Magazine 191.