Ruin Scarab Dreadnought - Monsters

Ruin Scarab Dreadnought
Large natural beast
Level 13 Elite Soldier XP 1600

HP 264; Bloodied 132Initiative +12
AC 29, Fortitude 26, Reflex 25, Will 25Perception+10
Speed 6, climb 2Darkvision
Resist 10 thunder
Saving Throws +2; Action Points 1

Traits

Unstoppable

The scarab ignores difficult terrain.

Standard Actions

(⚔) GoreAt-Will

Attack: Melee 1 (one creature); +18 vs. AC

Hit: 2d10 + 10 damage.

Ballistic AssaultAt-Will

Effect: The scarab moves up to 4 squares and then makes the following attack.

Attack: Melee 1 (one prone creature); +18 vs. AC

Hit: 2d12 + 3 damage, and ongoing 5 damage (save ends).

Minor Actions

EruptionAt-Will 1/round

Attack: Close blast 3 (creatures in the blast); +16 vs. Reflex

Hit: 2d10 + 5 damage, and the target falls prone.

Triggered Actions

No SurvivorsAt-Will

Trigger: An enemy adjacent to the scarab moves more than 2 squares away from the scarab.

Effect (Immediate Reaction): The scarab uses ballistic assault against the triggering enemy.

Str 22 (+12)                Dex 19 (+10)                Wis 18 (+10)
Con 20 (+11)                Int 4 (+3)                Cha 16 (+9)

Alignment Unaligned        Languages -

Published in Dungeon Magazine 191.