Ruin Scarab Cataclysm
Huge natural beast
Level 17 Solo Brute XP 8000
| HP 672; Bloodied 336 | Initiative +12 |
| AC 29, Fortitude 30, Reflex 28, Will 29 | Perception+13 |
| Speed 6, burrow 2 (tunneling) | Darkvision |
| Immune dominated, stunned; Resist 15 thunder | |
| Saving Throws +5; Action Points 2 | |
Traits
☼ Earthshaker (thunder) ✦ Aura 3
While in the aura, squares of ground become difficult terrain. While the scarab is bloodied, any enemy that ends its turn in the aura takes 10 thunder damage.
Demolition
The scarab deals 2d10 extra damage against objects and structures.
Unstoppable
The scarab ignores difficult terrain.
Standard Actions
(⚔) Crushing Mandibles ✦ At-Will
Attack: Melee 3 (one creature); +22 vs. AC
Hit: 3d10 + 15 damage, and the target falls prone.
⚔ Aftershock ✦ Recharge ⚄ ⚅
Effect: The scarab moves up to its speed and can move through enemy spaces. The first time it enters each enemy's space during the move, it makes the following attack against that enemy.
Attack: Melee 0 (one enemy); +20 vs. Reflex
Hit: 4d10 + 13 damage.
ᗕ Focused Reverberation (thunder) ✦ Encounter
Attack: Close blast 5 (creatures in the blast); +20 vs. Fortitude
Hit: 3d10 + 7 thunder damage, and the target is dazed and deafened (save ends both).
Miss: Half damage, and the target is dazed until the end of the scarab's next turn.
Minor Actions
ᗕ Wind Wave ✦ At-Will
Attack: Close blast 3 (creatures in the blast); +20 vs. Fortitude
Hit: 3d10 + 9 damage, and the scarab pushes the target up to 3 squares.
Triggered Actions
Reflective Carapace ✦ At-Will
Trigger: An enemy within 10 squares of the scarab misses it with an area or a ranged attack.
Effect (Immediate Reaction): The triggering enemy must use the attack against itself.
Str 22 (+14) Dex 18 (+12) Wis 21 (+13)
Con 24 (+15) Int 4 (+5) Cha 15 (+10)
Alignment Unaligned Languages -
Published in Dungeon Magazine 191.