Desolation Bug
Large natural beast (aquatic)
Level 12 Lurker XP 700
| HP 97; Bloodied 48 | Initiative +16 |
| AC 26, Fortitude 24, Reflex 25, Will 23 | Perception+14 |
| Speed 6, swim 6 | Darkvision |
Traits
Aquatic
The beetle can breathe underwater. In aquatic combat, it gains a +2 bonus to attack rolls against nonaquatic creatures.
Standard Actions
(⚔) Devil's Maw ✦ At-Will
Attack: Melee 1 (one creature); +17 vs. AC
Hit: 3d10 + 6 damage.
Churned Mud ✦ Recharge when the bug uses devil's tongue
Effect: The bug becomes invisible until the end of its next turn or until immediately after it attacks.
⚔ Devil's Tongue ✦ Recharge when the bug uses churned mud
Requirement: The bug must be invisible.
Attack: Melee 6 (one creature); +15 vs. Reflex
Hit: 3d12 + 15 damage, and the bug pulls the target up to 5 squares. The target is then grabbed (escape DC 20) until the end of the bug's next turn.
Sustain Standard: The grab persists until the end of the bug's next turn, and the target takes 3d10 + 6 damage.
Skills Stealth +17
Str 16 (+9) Dex 22 (+12) Wis 16 (+9)
Con 19 (+10) Int 4 (+3) Cha 13 (+7)
Alignment Unaligned Languages -
Published in Dungeon Magazine 191.