Grell Strangler
Medium aberrant magical beast (blind)
Level 4 Skirmisher XP 175
| HP 55; Bloodied 27 | Initiative +7 |
| AC 18, Fortitude 17, Reflex 16, Will 14 | Perception+8 |
| Speed 1 (clumsy), fly 6 (hover) | Blindsight 12 |
Traits
Combat Advantage
The grell deals 1d6 extra damage against any creature granting combat advantage to it.
Standard Actions
(⚔) Tentacle Lash (poison) ✦ At-Will
Attack: Melee 2 (one creature); +9 vs. AC
Hit: 1d6 + 7 damage, and the target grants combat advantage until the end of the grell's next turn.
⚔ Grasping Tentacles ✦ Recharge when the grell has no creature grabbed
Effect: The grell can shift 1 square before the attack.
Attack: Melee 2 (one creature); +7 vs. Fortitude
Hit: 1d6 + 4 damage, and the target is grabbed (escape DC 16). The grell can shift 1 square and then pull the target up to 2 squares. Until the grab ends, the target takes ongoing 5 damage and cannot make opportunity attacks.
Move Actions
Haul Away ✦ At-Will
Requirement: The grell must have a Medium or smaller creature grabbed.
Effect: The grell shifts up to half its speed, pulling the grabbed creature to a square adjacent to it.
Skills Stealth +10
Str 18 (+6) Dex 17 (+5) Wis 12 (+3)
Con 15 (+4) Int 11 (+2) Cha 8 (+1)
Alignment Evil Languages Deep Speech
Published in Neverwinter Campaign Setting, page(s) 94, Dungeon Magazine 195.