Wererat Mugger - Monsters

Wererat Mugger
Medium natural humanoid (shapechanger)
Level 4 Brute XP 175

HP 55; Bloodied 27Initiative +7
AC 16, Fortitude 17, Reflex 15, Will 14Perception+3
Speed 6, climb 4 (rat or hybrid form only)Low-light vision

Traits

Regeneration

The wererat regains 5 hit points whenever it starts its turn and has at least 1 hit point. When the wererat takes damage from a silvered weapon, its regeneration does not function on its next turn.

Standard Actions

(⚔) Poisoned Morningstar (poison, weapon) ✦ At-Will

Requirement: The wererat must be in human or hybrid form.

Attack: Melee 1 (one creature); +9 vs. AC

Hit: 1d8 + 8 damage plus 5 poison damage.

(⚔) Rending Bite (disease) ✦ At-Will

Requirement: The wererat must be in rat or hybrid form.

Attack: Melee 1 (one creature); +9 vs. AC

Hit: 2d6 + 4 damage, and the target is slowed and takes ongoing 5 damage (save ends both).

    First Failed Saving Throw: The target contracts wererat filth fever (stage 1).

Scrabbling FuryAt-Will

Requirement: The wererat must be in hybrid form.

Effect: The wererat pushes each adjacent enemy up to 2 squares and then charges.

Minor Actions

Change Shape (polymorph) ✦ At-Will

Effect: The wererat alters its physical form to appear as a Tiny rat, a Medium unique human, or a hybrid until it uses change shape again or until it drops to 0 hit points. The creature retains its statistics in its new form. Its clothing, armor, and other possessions do not change.

Skills Bluff +8, Stealth +12
Str 18 (+6)                Dex 20 (+7)                Wis 12 (+3)
Con 15 (+4)                Int 12 (+3)                Cha 13 (+3)

Alignment Chaotic Evil        Languages Common
Equipment: leather armor , morningstar .

Wererat Filth FeverLevel 3 Disease

Those infected by this disease waste away as they alternately suffer chills and hot flashes.

Stage 0: The target recovers from the disease.
Stage 1: While affected by stage 1, the target loses a healing surge.
Stage 2: While affected by stage 2, the target loses a healing surge. The target also takes a -2 penalty to AC, Fortitude, and Reflex.
Stage 3: While affected by stage 3, the target loses all healing surges and cannot regain hit points. The target also takes a -2 penalty to AC, Fortitude, and Reflex.
Check: At the end of each extended rest, the target makes an Endurance check if it is at stage 1 or 2.
8 or lower: The stage of the disease increases by one.
9-12: No Change
13 or higher: The stage of the disease decreases by one.

Published in Neverwinter Campaign Setting, page(s) 116, Dungeon Magazine 193.