Wererat Mugger
Medium natural humanoid (shapechanger)
Level 4 Brute XP 175
| HP 55; Bloodied 27 | Initiative +7 |
| AC 16, Fortitude 17, Reflex 15, Will 14 | Perception+3 |
| Speed 6, climb 4 (rat or hybrid form only) | Low-light vision |
Traits
Regeneration
The wererat regains 5 hit points whenever it starts its turn and has at least 1 hit point. When the wererat takes damage from a silvered weapon, its regeneration does not function on its next turn.
Standard Actions
(⚔) Poisoned Morningstar (poison, weapon) ✦ At-Will
Requirement: The wererat must be in human or hybrid form.
Attack: Melee 1 (one creature); +9 vs. AC
Hit: 1d8 + 8 damage plus 5 poison damage.
(⚔) Rending Bite (disease) ✦ At-Will
Requirement: The wererat must be in rat or hybrid form.
Attack: Melee 1 (one creature); +9 vs. AC
Hit: 2d6 + 4 damage, and the target is slowed and takes ongoing 5 damage (save ends both).
First Failed Saving Throw: The target contracts wererat filth fever (stage 1).
⚔ Scrabbling Fury ✦ At-Will
Requirement: The wererat must be in hybrid form.
Effect: The wererat pushes each adjacent enemy up to 2 squares and then charges.
Minor Actions
Change Shape (polymorph) ✦ At-Will
Effect: The wererat alters its physical form to appear as a Tiny rat, a Medium unique human, or a hybrid until it uses change shape again or until it drops to 0 hit points. The creature retains its statistics in its new form. Its clothing, armor, and other possessions do not change.
Skills Bluff +8, Stealth +12
Str 18 (+6) Dex 20 (+7) Wis 12 (+3)
Con 15 (+4) Int 12 (+3) Cha 13 (+3)
Alignment Chaotic Evil Languages Common
Equipment: leather armor , morningstar .
Wererat Filth FeverLevel 3 Disease
Those infected by this disease waste away as they alternately suffer chills and hot flashes.
Stage 0: The target recovers from the disease.
Stage 1: While affected by stage 1, the target loses a healing surge.
Stage 2: While affected by stage 2, the target loses a healing surge. The target also takes a -2 penalty to AC, Fortitude, and Reflex.
Stage 3: While affected by stage 3, the target loses all healing surges and cannot regain hit points. The target also takes a -2 penalty to AC, Fortitude, and Reflex.
Check: At the end of each extended rest, the target makes an Endurance check if it is at stage 1 or 2.
8 or lower: The stage of the disease increases by one.
9-12: No Change
13 or higher: The stage of the disease decreases by one.
Published in Neverwinter Campaign Setting, page(s) 116, Dungeon Magazine 193.