Vansi
Medium natural humanoid, orog
Level 6 Soldier (Leader) XP 250
| HP 74; Bloodied 37 | Initiative +7 |
| AC 22, Fortitude 19, Reflex 17, Will 18 | Perception+4 |
| Speed 6 | |
Traits
☼ Inspire Belligerence ✦ Aura 3
While in the aura, allies deal 1d6 extra damage to creatures granting combat advantage to them.
Fiery Bone Spurs (fire)
Any creature that grabs Vansi takes ongoing 5 fire damage until the grab ends.
Standard Actions
(⚔) Spiked Gauntlet (fire, weapon) ✦ At-Will
Attack: Melee 1 (one creature); +11 vs. AC
Hit: 2d6 + 4 damage, and the target is grabbed (escape DC 15) if Vansi has no creature grabbed. The target takes ongoing 5 fire damage until the grab ends.
⚔ Entangling Flail (weapon) ✦ At-Will
Attack: Melee 2 (one creature); +9 vs. Reflex
Hit: 2d8 + 5 damage, and Vansi can pull the target 1 square.
ᗕ Sweeping Flail (weapon) ✦ Recharge ⚅
Attack: Close burst 2 (creatures in the burst); +9 vs. Reflex
Hit: 2d6 + 4 damage, and the target falls prone.
Miss: Half damage.
Str 16 (+6) Dex 14 (+5) Wis 13 (+4)
Con 18 (+7) Int 15 (+5) Cha 16 (+6)
Alignment Unaligned Languages Common, Giant
Equipment: flail , hide armor , spiked gauntlet .
Published in Neverwinter Campaign Setting, page(s) 121.