Vansi - Monsters

Vansi
Medium natural humanoid, orog
Level 6 Soldier (Leader) XP 250

HP 74; Bloodied 37Initiative +7
AC 22, Fortitude 19, Reflex 17, Will 18Perception+4
Speed 6

Traits

Inspire BelligerenceAura 3

While in the aura, allies deal 1d6 extra damage to creatures granting combat advantage to them.

Fiery Bone Spurs (fire)

Any creature that grabs Vansi takes ongoing 5 fire damage until the grab ends.

Standard Actions

(⚔) Spiked Gauntlet (fire, weapon) ✦ At-Will

Attack: Melee 1 (one creature); +11 vs. AC

Hit: 2d6 + 4 damage, and the target is grabbed (escape DC 15) if Vansi has no creature grabbed. The target takes ongoing 5 fire damage until the grab ends.

Entangling Flail (weapon) ✦ At-Will

Attack: Melee 2 (one creature); +9 vs. Reflex

Hit: 2d8 + 5 damage, and Vansi can pull the target 1 square.

Sweeping Flail (weapon) ✦ Recharge ⚅

Attack: Close burst 2 (creatures in the burst); +9 vs. Reflex

Hit: 2d6 + 4 damage, and the target falls prone.

Miss: Half damage.

Str 16 (+6)                Dex 14 (+5)                Wis 13 (+4)
Con 18 (+7)                Int 15 (+5)                Cha 16 (+6)

Alignment Unaligned        Languages Common, Giant
Equipment: flail , hide armor , spiked gauntlet .

Published in Neverwinter Campaign Setting, page(s) 121.