Drow Informant
Medium fey humanoid, drow
Level 6 Lurker XP 250
| HP 60; Bloodied 30 | Initiative +12 |
| AC 20, Fortitude 18, Reflex 19, Will 17 | Perception+10 |
| Speed 6 | Darkvision |
Standard Actions
(⚔) Dagger ✦ At-Will
Attack: Melee 1 (one creature); +11 vs. AC
Hit: 2d4 + 9 damage.
Vanish Into Thin Air ✦ Recharge ⚃ ⚄ ⚅
Effect: The drow becomes invisible, then shifts up to 3 squares. It remains invisible until the end of its next turn or until immediately after it attacks. If the invisible drow's next attack hits, the target takes 2d8 extra damage, and it is dazed until the end of its next turn.
Minor Actions
Cloud of Darkness (zone) ✦ Encounter
Effect: Close burst 1. The burst creates a zone that lasts until the end of the drow's next turn. The zone blocks line of sight for all creatures except the drow. While entirely within the zone, any creature other than the drow is blinded.
Skills Acrobatics +13, Bluff +11, Stealth +13, Thievery +13
Str 16 (+6) Dex 20 (+8) Wis 14 (+5)
Con 18 (+7) Int 16 (+6) Cha 16 (+6)
Alignment Evil Languages Common, Elven
Equipment: black cloak, dagger .
Published in Neverwinter Campaign Setting, page(s) 122, Dungeon Magazine 204.