Plaguechanged Mind Flayer - Monsters

Plaguechanged Mind Flayer
Medium aberrant humanoid
Level 8 Controller (Leader) XP 350

HP 82; Bloodied 41Initiative +5
AC 24, Fortitude 18, Reflex 22, Will 20Perception+6
Speed 7Darkvision

Standard Actions

(⚔) TentaclesAt-Will

Requirement: The mind flayer must not have a creature grabbed.

Attack: Melee 1 (one creature); +11 vs. Reflex. This attack automatically hits a dazed or stunned target.

Hit: 2d8 + 7 damage, and the mind flayer grabs the target (escape DC 16).

Enthrall Brain (charm) ✦ At-Will

Attack: Melee 1 (one creature grabbed by the mind flayer); +11 vs. Fortitude

Hit: 3d10 + 4 damage, and the target is dazed until it is no longer grabbed by the mind flayer.

Special: If this attack drops the target below 1 hit point, the target stands up, regains hit points equal to its bloodied value, and is dominated until the mind flayer dies. At that point, the target drops to 0 hit points.

Psychotic Blast (charm, psychic) ✦ Recharge ⚅

Attack: Close blast 5 (enemies in the blast); +11 vs. Will

Hit: 2d6 + 5 psychic damage, and the target makes a basic attack against its nearest ally as a free action.

Miss: Half damage.

Skills Arcana +14, Insight +11
Str 12 (+5)                Dex 12 (+5)                Wis 14 (+6)
Con 10 (+4)                Int 20 (+9)                Cha 17 (+7)

Alignment Chaotic Evil        Languages Deep Speech, telepathy 20

Published in Neverwinter Campaign Setting, page(s) 130, Dungeon Magazine 214.