Steeder - Monsters

Steeder
Large natural beast (devil, mount)
Level 8 Skirmisher XP 350

HP 89; Bloodied 44Initiative +10
AC 22, Fortitude 20, Reflex 21, Will 19Perception+6
Speed 6, climb 6 (spider climb)Darkvision, tremorsense 5

Traits

Coursing Flame

If the steeder takes fire damage, the next creature it hits before the end of its next turn takes 5 fire damage.

Diabolic Steed (mount)

If an attack power targets both the steeder and its rider and misses one of them, it misses both of them.

Standard Actions

(⚔) Bite (fire) ✦ At-Will

Attack: Melee 2 (one creature); +13 vs. AC

Hit: 1d8 + 5 damage, and ongoing 5 fire damage (save ends). The ongoing damage increases by 5 if the target is granting combat advantage to the steeder.

Minor Actions

Adhering LimbAt-Will 1/round

Attack: Melee 2 (one creature); +11 vs. Reflex

Hit: The target is grabbed (escape DC 16). Until the grab ends, the target grants combat advantage to the steeder.

Skills Athletics +14, Stealth +13
Str 21 (+9)                Dex 18 (+8)                Wis 14 (+6)
Con 17 (+7)                Int 3 (0)                Cha 9 (+3)

Alignment Evil        Languages understands Dwarven and Deep Speech
Equipment: duergar-made saddle

Published in Neverwinter Campaign Setting, page(s) 132.