Steeder
Large natural beast (devil, mount)
Level 8 Skirmisher XP 350
| HP 89; Bloodied 44 | Initiative +10 |
| AC 22, Fortitude 20, Reflex 21, Will 19 | Perception+6 |
| Speed 6, climb 6 (spider climb) | Darkvision, tremorsense 5 |
Traits
Coursing Flame
If the steeder takes fire damage, the next creature it hits before the end of its next turn takes 5 fire damage.
Diabolic Steed (mount)
If an attack power targets both the steeder and its rider and misses one of them, it misses both of them.
Standard Actions
(⚔) Bite (fire) ✦ At-Will
Attack: Melee 2 (one creature); +13 vs. AC
Hit: 1d8 + 5 damage, and ongoing 5 fire damage (save ends). The ongoing damage increases by 5 if the target is granting combat advantage to the steeder.
Minor Actions
⚔ Adhering Limb ✦ At-Will 1/round
Attack: Melee 2 (one creature); +11 vs. Reflex
Hit: The target is grabbed (escape DC 16). Until the grab ends, the target grants combat advantage to the steeder.
Skills Athletics +14, Stealth +13
Str 21 (+9) Dex 18 (+8) Wis 14 (+6)
Con 17 (+7) Int 3 (0) Cha 9 (+3)
Alignment Evil Languages understands Dwarven and Deep Speech
Equipment: duergar-made saddle
Published in Neverwinter Campaign Setting, page(s) 132.