Havarr, Pale Reaver Lord
Medium shadow humanoid (undead)
Level 8 Elite Controller XP 700
| HP 170; Bloodied 85 | Initiative +7 |
| AC 22, Fortitude 18, Reflex 20, Will 21 | Perception+10 |
| Speed 6 | Darkvision |
| Immune disease, poison; Resist 10 necrotic | |
| Saving Throws +2; Action Points 1 | |
Traits
Radiant Sensitivity
Whenever Havarr takes radiant damage, he cannot use insubstantial transformation until the end of his next turn.
Standard Actions
(⚔) Deadly Mane (necrotic) ✦ At-Will
Attack: Melee 2 (one or two creatures); +13 vs. AC
Hit: 2d8 + 6 necrotic damage.
⚔ Blood Drain (healing) ✦ Recharge when a creature adjacent to Havarr becomes bloodied
Attack: Melee 2 (one creature granting combat advantage to Havarr); +11 vs. Fortitude
Hit: 2d12 + 10 damage, and the target loses a healing surge and is weakened (save ends). Havarr regains 42 hit points.
ᗕ Terrifying Shriek (fear, psychic) ✦ Recharge ⚄ ⚅
Attack: Close burst 5 (enemies in the burst); +11 vs. Will
Hit: 3d8 + 3 psychic damage, and the target is immobilized (save ends).
Image of Life (illusion) ✦ Encounter
Effect: Havarr disguises himself to appear as a living Medium humanoid until he attacks or is hit by an attack.
Minor Actions
➶ Entrapping Gaze (charm) ✦ Encounter
Attack: Ranged 10 (one creature); +11 vs. Will
Hit: The target is dominated (save ends).
Insubstantial Transformation (polymorph) ✦ At-Will
Effect: Havarr becomes insubstantial and gains fly 8 (hover) and phasing until he attacks or he becomes stunned or unconscious.
Insubstantial: Havarr takes half damage from all attacks, except those that deal force damage.
Skills Bluff +13, Diplomacy +13, Intimidate +13, Stealth +12
Str 8 (+3) Dex 17 (+7) Wis 12 (+5)
Con 13 (+5) Int 14 (+6) Cha 19 (+8)
Alignment Evil Languages Common
Published in Madness at Gardmore Abbey, page(s) 4-10.