Havarr, Pale Reaver Lord - Monsters

Havarr, Pale Reaver Lord
Medium shadow humanoid (undead)
Level 8 Elite Controller XP 700

HP 170; Bloodied 85Initiative +7
AC 22, Fortitude 18, Reflex 20, Will 21Perception+10
Speed 6Darkvision
Immune disease, poison; Resist 10 necrotic
Saving Throws +2; Action Points 1

Traits

Radiant Sensitivity

Whenever Havarr takes radiant damage, he cannot use insubstantial transformation until the end of his next turn.

Standard Actions

(⚔) Deadly Mane (necrotic) ✦ At-Will

Attack: Melee 2 (one or two creatures); +13 vs. AC

Hit: 2d8 + 6 necrotic damage.

Blood Drain (healing) ✦ Recharge when a creature adjacent to Havarr becomes bloodied

Attack: Melee 2 (one creature granting combat advantage to Havarr); +11 vs. Fortitude

Hit: 2d12 + 10 damage, and the target loses a healing surge and is weakened (save ends). Havarr regains 42 hit points.

Terrifying Shriek (fear, psychic) ✦ Recharge ⚄ ⚅

Attack: Close burst 5 (enemies in the burst); +11 vs. Will

Hit: 3d8 + 3 psychic damage, and the target is immobilized (save ends).

Image of Life (illusion) ✦ Encounter

Effect: Havarr disguises himself to appear as a living Medium humanoid until he attacks or is hit by an attack.

Minor Actions

Entrapping Gaze (charm) ✦ Encounter

Attack: Ranged 10 (one creature); +11 vs. Will

Hit: The target is dominated (save ends).

Insubstantial Transformation (polymorph) ✦ At-Will

Effect: Havarr becomes insubstantial and gains fly 8 (hover) and phasing until he attacks or he becomes stunned or unconscious.

    Insubstantial: Havarr takes half damage from all attacks, except those that deal force damage.

Skills Bluff +13, Diplomacy +13, Intimidate +13, Stealth +12
Str 8 (+3)                Dex 17 (+7)                Wis 12 (+5)
Con 13 (+5)                Int 14 (+6)                Cha 19 (+8)

Alignment Evil        Languages Common

Published in Madness at Gardmore Abbey, page(s) 4-10.