Jungle Chieftain
Medium natural humanoid, human
Level 7 Soldier (Leader) XP 300
| HP 83; Bloodied 41 | Initiative +8 |
| AC 23, Fortitude 20, Reflex 19, Will 19 | Perception+4 |
| Speed 6 | |
Traits
☼ Stern Presence ✦ Aura 5
Any ally within the aura gains a +2 bonus to defenses.
Standard Actions
(⚔) Macuahuitl (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +12 vs. AC
Hit: 1d10 + 10 damage.
Effect: The target is marked until the end of the chieftain's next turn.
➶ Poisonous Dart (poison, weapon) ✦ At-Will
Attack: Ranged 5 (one creature); +10 vs. Fortitude
Hit: The target is weakened (save ends).
First Failed Saving Throw: The target falls unconscious (save ends).
Triggered Actions
Exhort Violence ✦ At-Will
Trigger: An ally the chieftain can see is reduced to 0 hit points.
Effect (Immediate Reaction): One ally within 5 squares of the chieftain can, as a free action, shift up to 3 squares and make a basic attack.
Skills Athletics +11, Endurance +12, Intimidate +11
Str 16 (+6) Dex 16 (+6) Wis 13 (+4)
Con 19 (+7) Int 11 (+3) Cha 16 (+6)
Alignment Unaligned Languages Common
Equipment: macuahuitl, blowgun with 5 poisoned darts
Published in Dungeon Magazine 192.