Jungle Chieftain - Monsters

Jungle Chieftain
Medium natural humanoid, human
Level 7 Soldier (Leader) XP 300

HP 83; Bloodied 41Initiative +8
AC 23, Fortitude 20, Reflex 19, Will 19Perception+4
Speed 6

Traits

Stern PresenceAura 5

Any ally within the aura gains a +2 bonus to defenses.

Standard Actions

(⚔) Macuahuitl (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +12 vs. AC

Hit: 1d10 + 10 damage.

Effect: The target is marked until the end of the chieftain's next turn.

Poisonous Dart (poison, weapon) ✦ At-Will

Attack: Ranged 5 (one creature); +10 vs. Fortitude

Hit: The target is weakened (save ends).

    First Failed Saving Throw: The target falls unconscious (save ends).

Triggered Actions

Exhort ViolenceAt-Will

Trigger: An ally the chieftain can see is reduced to 0 hit points.

Effect (Immediate Reaction): One ally within 5 squares of the chieftain can, as a free action, shift up to 3 squares and make a basic attack.

Skills Athletics +11, Endurance +12, Intimidate +11
Str 16 (+6)                Dex 16 (+6)                Wis 13 (+4)
Con 19 (+7)                Int 11 (+3)                Cha 16 (+6)

Alignment Unaligned        Languages Common
Equipment: macuahuitl, blowgun with 5 poisoned darts

Published in Dungeon Magazine 192.