Shaqat Beetle Swarm - Monsters

Shaqat Beetle Swarm
Medium natural beast (swarm)
Level 13 Lurker XP 800

HP 102; Bloodied 51Initiative +16
AC 27, Fortitude 25, Reflex 26, Will 22Perception+13
Speed 8, burrow 4Tremorsense 5
Resist half damage from melee and ranged attacks; Vulnerable 10 against close and area attacks

Traits

Swarm

The swarm can occupy the same square as another creature, and an enemy can enter its space, which is difficult terrain. The swarm cannot be pulled, pushed, or slid by melee or ranged attacks. It can squeeze through any opening that is large enough for a Tiny creature.

Standard Actions

(⚔) Latch OnAt-Will

Attack: Melee 1 (one creature); +18 vs. AC

Hit: The swarm grabs the target (escape DC 20). Until the grab ends, the target takes ongoing 10 damage. The target takes 10 damage when the grab ends.

Infected Bite (disease, poison, psychic) ✦ At-Will

Attack: Melee 0 (one creature grabbed by the swarm); +16 vs. Fortitude

Hit: 1d4 + 8 damage plus 4d10 poison and psychic damage.

Miss: Half damage.

Effect: At the end of the encounter, the target makes a saving throw. On a failure, the target contracts cerebral parasites (stage 2).

Move Actions

JumpAt-Will

Effect: The swarm jumps up to 2 squares. If the swarm ends this jump in the same square as another creature, it gains combat advantage against that creature until the end of the current turn.

Skills Stealth +17
Str 4 (+3)                Dex 22 (+12)                Wis 15 (+8)
Con 18 (+10)                Int 2 (+2)                Cha 4 (+3)

Alignment Unaligned        Languages -

Cerebral ParasitesLevel 13 Disease

These tiny specks of psionic energy are nearly invisible to the naked eye.

Stage 0: The target recovers from the disease.
Stage 1: While affected by stage 1, the target loses 1 newly regained power point after each short or extended rest.
Stage 2: While affected by stage 2, the target loses 1 power point each time it uses its own power points to augment a psionic power. The lost points can be regained normally.
Stage 3: While affected by stage 3, the target loses 1 power point each time it uses its own power points to augment a psionic power. The lost power points can be regained normally. Furthermore, after each short or extended rest, the target loses a healing surge unless it spends 4 power points.
Stage 4: While affected by stage 4, the target loses all of its power points and cannot regain them by any means. Only a Remove Affliction ritual can remove the disease at this stage.
Check: At the end of each extended rest, the target makes an Arcana check if it is at stage 1, 2, or 3.
13 or lower: The stage of the disease increases by one.
14-19: No Change
20 or higher: The stage of the disease decreases by one.

Published in Dungeon Magazine 192.