Voidharrow Doomcaller - Monsters

Voidharrow Doomcaller
Huge elemental beast (demon)
Level 15 Elite Controller XP 2400

HP 282; Bloodied 141Initiative +10
AC 29, Fortitude 25, Reflex 28, Will 27Perception+17
Speed 5Darkvision
Resist 10 necrotic, 10 psychic
Saving Throws +2; Action Points 1

Traits

Plague Aura (necrotic, psychic) ✦ Aura 3

While the doomcaller is bloodied, any enemy that ends its turn in the aura takes 10 necrotic and psychic damage.

Standard Actions

(⚔) Shredding ClawAt-Will

Attack: Melee 3 (one creature); +20 vs. AC

Hit: 3d10 + 7 damage.

(➶) Plague Spike (disease, necrotic, psychic) ✦ At-Will

Attack: Ranged 5 (one creature); +18 vs. Reflex

Hit: 2d8 + 9 necrotic and psychic damage, and the target is immobilized (save ends). At the end of the encounter, the target makes a saving throw. On a failure, the target contracts greater Abyssal plague (stage 1).

Spore Burst (charm, disease, necrotic, psychic) ✦ Recharge ⚄ ⚅

Attack: Area burst 2 within 10 (enemies in the burst); +18 vs. Fortitude

Hit: 2d8 + 8 necrotic and psychic damage, and the target takes a free action to make a basic attack against its nearest ally. At the end of the encounter, the target makes a saving throw. On a failure, the target contracts greater Abyssal plague (stage 1).

Minor Actions

Abyssal Roar (fear, psychic) ✦ At-Will

Attack: Close blast 3 (creatures in the blast); +18 vs. Will

Hit: 2d8 + 8 psychic damage, and the doomcaller pushes the target up to 3 squares.

Triggered Actions

Plague Release (necrotic, psychic, zone) ✦ Encounter

Trigger: The doomcaller drops to 0 hit points.

Effect (No Action): A zone appears in a burst 1 centered on the doomcaller. The zone lasts until the end of the encounter. Any creature that ends its turn in the zone takes 10 necrotic and psychic damage.

Skills Arcana +18
Str 17 (+10)                Dex 16 (+10)                Wis 21 (+12)
Con 13 (+8)                Int 23 (+13)                Cha 14 (+9)

Alignment Chaotic Evil        Languages Abyssal, Primordial

Greater Abyssal PlagueLevel 13 Disease

Those infected by this disease slowly develop oozing sores, blisters, and growths that appear to be made of dark red crystal with silver veins and gold flecks. The crystal can be in either liquid or solid form.

Stage 0: The target recovers from the disease.
Stage 1: While affected by stage 1, the target exhibits sores and growths across 10 percent of the body and loses a healing surge. While the target is in this stage, any uninfected creature that spends at least 8 hours with the target must succeed on a DC 14 Endurance check at the end of that creature's next extended rest or also become infected (stage 1).
Stage 2: While affected by stage 2, the target has sores and growths over 50 percent of the body and loses a healing surge. The target also takes a -2 penalty to AC, Fortitude, and Reflex, and it gains vulnerable 5 to all damage. While the target is in this stage, any uninfected creature that spends at least 8 hours with the target must succeed on a DC 14 Endurance check at the end of that creature's next extended rest or also become infected (stage 1).
Stage 3: While affected by stage 3, the target has sores and growths over 90 percent of the body and loses two healing surges. The target also takes a -2 penalty to AC, Fortitude, and Reflex, and it gains vulnerable 10 to all damage. In addition, the target becomes increasingly disoriented and chaotic as the demonic nature of the disease takes hold. While the target is in this stage, any uninfected creature that spends at least 8 hours with the target must succeed on a DC 20 Endurance check at the end of that creature's next extended rest or also become infected (stage 1).
Stage 4: The target dies, exploding into three Abyssal plague swarms.
Check: At the end of each extended rest, the target makes an Endurance check if it is at stage 1, 2, or 3.
13 or lower: The stage of the disease increases by one.
14-19: No Change
20 or higher: The stage of the disease decreases by one.

Published in Dungeon Magazine 192.