Keljack
Medium natural humanoid, human
Level 8 Skirmisher XP 350
| HP 85; Bloodied 42 | Initiative +11 |
| AC 22, Fortitude 19, Reflex 22, Will 21 | Perception+3 |
| Speed 6 | |
Traits
Half-Remembered Swordplay
Whenever Keljack hits an enemy that is granting combat advantage to him, he also imposes a random effect on that enemy. Roll a d4:
1. The enemy is dazed (save ends).
2. The enemy is immobilized (save ends).
3. The enemy is slowed (save ends).
4. The enemy takes ongoing 5 damage (save ends).
Standard Actions
(⚔) Longsword (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +13 vs. AC
Hit: 2d8 + 7 damage.
⚔ Fumbled Footwork ✦ At-Will
Effect: Keljack shifts up to 1d6 + 2 squares away from his starting position and uses longsword at any point during the move.
Triggered Actions
Left-Handed Parry ✦ Recharge ⚃ ⚄ ⚅
Trigger: Keljack is hit by a melee or a ranged attack.
Effect (Immediate Interrupt): Roll a d20. On a 10 or higher, the triggering attack misses.
Skills Athletics +12, Bluff +12, Diplomacy +12
Str 16 (+7) Dex 20 (+9) Wis 9 (+3)
Con 13 (+5) Int 10 (+4) Cha 17 (+7)
Alignment Unaligned Languages Common
Equipment: potion of healing, leather armor , longsword .
Published in Dungeon Magazine 192.