Fool
Large natural humanoid (giant), ogre
Level 8 Soldier XP 350
| HP 93; Bloodied 46 | Initiative +8 |
| AC 24, Fortitude 22, Reflex 19, Will 19 | Perception+6 |
| Speed 8 | |
Traits
Master of Escape
Fool can make saving throws against immobilized, restrained, and slowed effects at the start as well as at the end of his turn, even if the effect doesn't normally end on a save.
Standard Actions
(⚔) Morningstar (weapon) ✦ At-Will
Attack: Melee 2 (one creature); +13 vs. AC
Hit: 2d8 + 7 damage, and the target is slowed until the end of Fool's next turn.
⚔ Handaxe (weapon) ✦ At-Will
Attack: Melee 2 (one creature); +13 vs. AC
Hit: 1d8 + 7 damage, and the target falls prone.
➶ Handaxe (weapon) ✦ At-Will
Attack: Ranged 5 (one creature); +13 vs. AC
Hit: 1d8 + 7 damage, and the target falls prone.
Triggered Actions
Last One Standing ✦ Encounter
Trigger: An attack damages Fool while he is bloodied.
Effect (Immediate Interrupt): Fool gains 10 temporary hit points.
Skills Thievery +11
Str 22 (+10) Dex 15 (+6) Wis 15 (+6)
Con 21 (+9) Int 20 (+9) Cha 8 (+3)
Alignment Unaligned Languages Common, Giant
Equipment: potion of healing, handaxe x5, morningstar .
Published in Dungeon Magazine 192.