Sir Michael Everdawn - Monsters

Sir Michael Everdawn
Medium natural humanoid, human
Level 2 Defender-

HP 35; Bloodied 17; Healing Surges 11; Surge Value 8Initiative +1
AC 21, Fortitude 18, Reflex 14, Will 16Perception+2
Speed 5

Standard Actions

(⚔) Longsword (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +9 vs. AC

Hit: 1d8 + 5 damage, and Michael marks the target until the end of his next turn.

Tide of Iron (weapon) ✦ At-Will

Requirement: Michael must be using a shield.

Attack: Melee 1 (one creature); +9 vs. AC

Hit: 1d8 + 5 damage, and Michael can push the target 1 square, and then shift 1 square into the space the target last occupied.

Minor Actions

Glowering ThreatEncounter

Effect: Close burst 2 (enemies in the burst). Until the end of Michael's next turn, each target takes a -5 penalty to attack rolls against any creature other than Michael.

Triggered Actions

Heroic EffortEncounter

Trigger: Michael misses with an attack or fails a saving throw.

Effect (No Action): Michael gains a +4 bonus to the attack roll or saving throw.

Power StrikeEncounter

Trigger: Michael hits an enemy with longsword.

Effect (No Action): The triggering attack deals 1d8 extra damage.

Skills Athletics +10, Endurance +8, Intimidate +8
Str 18 (+5)                Dex 11 (+1)                Wis 12 (+2)
Con 14 (+3)                Int 8 (0)                Cha 14 (+3)

Alignment Good        Languages Common, Giant
Equipment: adventurer's kit , heavy shield , longsword , plate armor .

Published in Mordenkainen's Magnificent Emporium, page(s) 141.