Catseye - Monsters

Catseye
Medium natural humanoid, human
Level 9 Elite Skirmisher XP 800

HP 188; Bloodied 94Initiative +11
AC 23, Fortitude 20, Reflex 23, Will 21Perception+12
Speed 6
Saving Throws +2; Action Points 1

Traits

Cunning Escape

If Catseye starts her turn subject to a dazing, immobilizing, restraining, or stunning effect, she can immediately make a saving throw against that effect, even if it is not normally ended by a save.

Standard Actions

(⚔) Dagger (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +14 vs. AC

Hit: 3d4 + 7 damage, or 6d4 + 7 damage if Catseye has combat advantage against the target.

(➶) Thrown Dagger (weapon) ✦ At-Will

Attack: Ranged 5 (one creature); +14 vs. AC

Hit: 3d4 + 7 damage, and the target grants combat advantage (save ends).

Darting BladesAt-Will

Effect: Catseye uses dagger and thrown dagger in whatever order she likes, and she shifts up to half her speed between the attacks.

Move Actions

Acrobatic EscapeRecharge when first bloodied

Effect: Catseye shifts up to her speed.

Triggered Actions

Swift BladeAt-Will

Trigger: An adjacent enemy makes an attack against Catseye.

Effect (Immediate Reaction): Catseye uses dagger against the triggering enemy.

Skills Stealth +14, Streetwise +11, Thievery +14
Str 12 (+5)                Dex 21 (+9)                Wis 17 (+7)
Con 14 (+6)                Int 13 (+5)                Cha 14 (+6)

Alignment Unaligned        Languages Common
Equipment: dagger x10, leather armor , thieves' tools .

Published in Dungeon Magazine 193.