Ravenous Sorcerer
Medium natural humanoid
Level 13 Elite Artillery XP 1600
| HP 196; Bloodied 98 | Initiative +7 |
| AC 27, Fortitude 24, Reflex 27, Will 25 | Perception+9 |
| Speed 7 | |
| Resist 10 necrotic | |
| Saving Throws +2; Action Points 1 | |
Traits
☼ Defiling Aura (necrotic) ✦ Aura 1
Any living creature that ends its turn in the aura takes 10 necrotic damage.
Standard Actions
(⚔) Withering Grasp (necrotic) ✦ At-Will
Attack: Melee 1 (one creature); +16 vs. Fortitude
Hit: 2d6 + 6 necrotic damage, and the target is weakened until the end of the sorcerer's next turn.
(➶) Ray of Exile (necrotic) ✦ At-Will
Attack: Ranged 10 (one or two creatures); +18 vs. Reflex
Hit: 4d8 + 3 necrotic damage, and the target cannot willingly move closer to the sorcerer until the end of its next turn.
➶ Ravenous Disintegrate (necrotic) ✦ Encounter
Attack: Ranged 10 (one creature); +18 vs. Reflex
Hit: 4d8 + 4 necrotic damage. If the target is vulnerable to necrotic damage, it takes ongoing 20 damage (save ends).
Miss: Half damage. If the target is vulnerable to necrotic damage, it takes ongoing 10 damage (save ends).
Second Failed Saving Throw: The target dies.
✻ Life-Draining Burst (cold, necrotic) ✦ Recharge ⚄ ⚅
Attack: Area burst 1 within 20 (creatures in the burst); +18 vs. Fortitude
Hit: 4d6 + 4 cold and necrotic damage.
Effect: If at least one creature takes damage from this attack, the sorcerer gains 25 temporary hit points.
Triggered Actions
Ravenous Defiling (necrotic) ✦ Recharge when first bloodied
Trigger: The sorcerer misses an enemy with an attack.
Effect (Free Action): Enemies within 3 squares of the sorcerer take 15 necrotic damage, and the sorcerer rerolls the triggering attack roll.
Special: At the start of any of its turns, the sorcerer can lose 25 hit points to recharge this power.
Skills Arcana +17
Str 10 (+6) Dex 13 (+7) Wis 16 (+9)
Con 14 (+8) Int 22 (+12) Cha 10 (+6)
Alignment Chaotic Evil Languages Common
Published in Dungeon Magazine 193.