Ravenous Sorcerer - Monsters

Ravenous Sorcerer
Medium natural humanoid
Level 13 Elite Artillery XP 1600

HP 196; Bloodied 98Initiative +7
AC 27, Fortitude 24, Reflex 27, Will 25Perception+9
Speed 7
Resist 10 necrotic
Saving Throws +2; Action Points 1

Traits

Defiling Aura (necrotic) ✦ Aura 1

Any living creature that ends its turn in the aura takes 10 necrotic damage.

Standard Actions

(⚔) Withering Grasp (necrotic) ✦ At-Will

Attack: Melee 1 (one creature); +16 vs. Fortitude

Hit: 2d6 + 6 necrotic damage, and the target is weakened until the end of the sorcerer's next turn.

(➶) Ray of Exile (necrotic) ✦ At-Will

Attack: Ranged 10 (one or two creatures); +18 vs. Reflex

Hit: 4d8 + 3 necrotic damage, and the target cannot willingly move closer to the sorcerer until the end of its next turn.

Ravenous Disintegrate (necrotic) ✦ Encounter

Attack: Ranged 10 (one creature); +18 vs. Reflex

Hit: 4d8 + 4 necrotic damage. If the target is vulnerable to necrotic damage, it takes ongoing 20 damage (save ends).

Miss: Half damage. If the target is vulnerable to necrotic damage, it takes ongoing 10 damage (save ends).

    Second Failed Saving Throw: The target dies.

Life-Draining Burst (cold, necrotic) ✦ Recharge ⚄ ⚅

Attack: Area burst 1 within 20 (creatures in the burst); +18 vs. Fortitude

Hit: 4d6 + 4 cold and necrotic damage.

Effect: If at least one creature takes damage from this attack, the sorcerer gains 25 temporary hit points.

Triggered Actions

Ravenous Defiling (necrotic) ✦ Recharge when first bloodied

Trigger: The sorcerer misses an enemy with an attack.

Effect (Free Action): Enemies within 3 squares of the sorcerer take 15 necrotic damage, and the sorcerer rerolls the triggering attack roll.

Special: At the start of any of its turns, the sorcerer can lose 25 hit points to recharge this power.

Skills Arcana +17
Str 10 (+6)                Dex 13 (+7)                Wis 16 (+9)
Con 14 (+8)                Int 22 (+12)                Cha 10 (+6)

Alignment Chaotic Evil        Languages Common

Published in Dungeon Magazine 193.