Elemental Evil Mudborn
Medium elemental magical beast (aquatic, earth, water)
Level 6 Controller XP 250
| HP 70; Bloodied 35 | Initiative +7 |
| AC 20, Fortitude 20, Reflex 19, Will 16 | Perception+6 |
| Speed 5, swim 8 | Low-light vision |
| Immune disease, poison | |
Traits
Aquatic
The mudborn can breathe underwater. In aquatic combat, it gains a +2 bonus to attack rolls against any nonaquatic creatures.
Standard Actions
(⚔) Slippery Slam ✦ At-Will
Attack: Melee 1 (one creature); +11 vs. AC
Hit: 2d8 + 5 damage, and the mudborn can slide the target 1 square.
(➶) Mud Ball ✦ At-Will
Attack: Ranged 10 (one creature); +9 vs. Reflex
Hit: 1d8 + 5 damage, and the target is slowed (save ends). If the target is already slowed, it is instead immobilized (save ends).
➶ Torrent of Mud ✦ Encounter
Attack: Ranged 5 (one creature); +9 vs. Fortitude
Hit: 3d8 + 5 damage, and the target falls prone.
Miss: Half damage.
Triggered Actions
⚔ Stick in the Mud ✦ Recharge if the power misses
Trigger: An enemy adjacent to the mudborn hits it with a melee attack.
Attack (Immediate Reaction): Melee 1 (the triggering enemy); +9 vs. Fortitude
Hit: The target is grabbed (escape DC 15). Until the grab ends, the target cannot make attacks, and the mudborn gains a +2 bonus to attack rolls against it.
Skills Dungeoneering +11, Nature +11
Str 19 (+7) Dex 19 (+7) Wis 16 (+6)
Con 14 (+5) Int 9 (+2) Cha 12 (+4)
Alignment Chaotic Evil Languages Primordial
Published in Dungeon Magazine 193.