Slik, Kobold Trapsmith
Small natural humanoid (reptile)
Level 6 Controller XP 250
| HP 70; Bloodied 35 | Initiative +7 |
| AC 20, Fortitude 17, Reflex 21, Will 17 | Perception+6 |
| Speed 6 | Darkvision |
Traits
Trap Sense
Slik gains a +2 bonus to all defenses against traps.
Standard Actions
(⚔) Buzzing Sword (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +11 vs. AC
Hit: 2d6 + 7 damage, and Slik can push the target 1 square.
(➶) Sling (weapon) ✦ At-Will
Attack: Ranged 20 (one creature); +11 vs. AC
Hit: 2d6 + 7 damage.
➶ Trick Shot (weapon) ✦ Recharge ⚃ ⚄ ⚅
Attack: Ranged 20 (one creature); +11 vs. AC
Hit: 2d6 + 2 damage, and Slik chooses one of the following effects:
Flame Shot (fire): The target takes ongoing 5 fire damage (save ends).
Slick Shot: Slik slides the target up to 4 squares.
Glue Shot: The target is immobilized (save ends).
✻ Contraptions Unleashed ✦ Encounter
Attack: Area burst 2 within 10 (enemies in the burst); +11 vs. AC
Hit: 2d10 + 3 damage, and the target cannot make opportunity attacks and takes ongoing 5 damage (save ends both). Until the effect ends, Slik can slide the target up to 4 squares at the start of its turn.
Miss: Half damage.
Minor Actions
Shifty ✦ At-Will
Effect: Slik shifts 1 square.
Triggered Actions
⚔ Watch Your Step (fire) ✦ At-Will
Trigger: An enemy moves adjacent to Slik.
Attack (Immediate Reaction): Melee 1 (the triggering enemy); +9 vs. Reflex
Hit: 1d10 + 4 fire damage, and Slik can push the target 1 square.
Skills Dungeoneering +11, Stealth +12, Thievery +12
Str 13 (+4) Dex 18 (+7) Wis 16 (+6)
Con 14 (+5) Int 13 (+4) Cha 13 (+4)
Alignment Evil Languages Draconic
Equipment: trapmaking kit, leather armor , short sword , sling .
Published in Dungeon Magazine 193.