Slik, Kobold Trapsmith - Monsters

Slik, Kobold Trapsmith
Small natural humanoid (reptile)
Level 6 Controller XP 250

HP 70; Bloodied 35Initiative +7
AC 20, Fortitude 17, Reflex 21, Will 17Perception+6
Speed 6Darkvision

Traits

Trap Sense

Slik gains a +2 bonus to all defenses against traps.

Standard Actions

(⚔) Buzzing Sword (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +11 vs. AC

Hit: 2d6 + 7 damage, and Slik can push the target 1 square.

(➶) Sling (weapon) ✦ At-Will

Attack: Ranged 20 (one creature); +11 vs. AC

Hit: 2d6 + 7 damage.

Trick Shot (weapon) ✦ Recharge ⚃ ⚄ ⚅

Attack: Ranged 20 (one creature); +11 vs. AC

Hit: 2d6 + 2 damage, and Slik chooses one of the following effects:

    Flame Shot (fire): The target takes ongoing 5 fire damage (save ends).

    Slick Shot: Slik slides the target up to 4 squares.

    Glue Shot: The target is immobilized (save ends).

Contraptions UnleashedEncounter

Attack: Area burst 2 within 10 (enemies in the burst); +11 vs. AC

Hit: 2d10 + 3 damage, and the target cannot make opportunity attacks and takes ongoing 5 damage (save ends both). Until the effect ends, Slik can slide the target up to 4 squares at the start of its turn.

Miss: Half damage.

Minor Actions

ShiftyAt-Will

Effect: Slik shifts 1 square.

Triggered Actions

Watch Your Step (fire) ✦ At-Will

Trigger: An enemy moves adjacent to Slik.

Attack (Immediate Reaction): Melee 1 (the triggering enemy); +9 vs. Reflex

Hit: 1d10 + 4 fire damage, and Slik can push the target 1 square.

Skills Dungeoneering +11, Stealth +12, Thievery +12
Str 13 (+4)                Dex 18 (+7)                Wis 16 (+6)
Con 14 (+5)                Int 13 (+4)                Cha 13 (+4)

Alignment Evil        Languages Draconic
Equipment: trapmaking kit, leather armor , short sword , sling .

Published in Dungeon Magazine 193.