Iron Circle Centurion - Monsters

Iron Circle Centurion
Medium natural humanoid
Level 6 Soldier XP 250

HP 72; Bloodied 36Initiative +8
AC 22, Fortitude 20, Reflex 18, Will 17Perception+4
Speed 5Low-light vision

Traits

Bushwhack

The centurion gains a +4 bonus to attack rolls against a creature that has no allies adjacent to it.

Standard Actions

(⚔) Falchion (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +11 vs. AC

Hit: 4d4 + 4 damage, and the centurion can slide the target 1 square.

Effect: The centurion marks the target until the end of the centurion's next turn.

Triggered Actions

Centurion Challenge (weapon) ✦ At-Will

Trigger: An adjacent creature marked by the centurion shifts or uses an attack power that does not include the centurion as a target.

Attack (Immediate Interrupt): Melee 1 (the triggering creature); +11 vs. AC

Hit: 2d4 + 4 damage, and the target is immobilized until the end of the centurion's next turn.

Skills Intimidate +10, Stealth +11
Str 19 (+7)                Dex 16 (+6)                Wis 13 (+4)
Con 16 (+6)                Int 11 (+3)                Cha 15 (+5)

Alignment Evil        Languages Common, Goblin
Equipment: falchion , scale armor .

Published in Dragon Magazine 402.