Bullywug Leaper
Medium natural humanoid (aquatic)
Level 1 Skirmisher XP 100
| HP 26; Bloodied 13 | Initiative +6 |
| AC 15, Fortitude 12, Reflex 14, Will 12 | Perception+2 |
| Speed 6, swim 4 | |
Traits
☼ Rancid Air (poison) ✦ Aura 2
Each enemy that spends a healing surge within the aura is weakened until the end of its next turn.
Aquatic
The bullywug can breathe underwater. In aquatic combat, it gains a +2 bonus to attack rolls against nonaquatic creatures.
Nature's Release (healing)
Any attacker that scores a critical hit against the bullywug regains 3 hit points.
Swamp Walk
The bullywug ignores difficult terrain that is mud or shallow water.
Standard Actions
(⚔) Spear (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +6 vs. AC
Hit: 1d8 + 4 damage.
(➶) Javelin (weapon) ✦ At-Will
Attack: Ranged 10/20 (one creature); +6 vs. AC
Hit: 1d6 + 4 damage.
⚔ Spasmodic Leap (weapon) ✦ Recharge ⚃ ⚄ ⚅
Effect: Marks on the bullywug end, and it jumps 3 squares before making the attack. This movement does not provoke opportunity attacks.
Attack: Melee 1 (one creature); +6 vs. AC
Hit: 2d6 + 6 damage, or 3d6 + 6 if the bullywug has combat advantage against the target, and the target takes a -2 penalty to attack rolls against the bullywug until the end of the bullywug's next turn.
Skills Athletics +7
Str 14 (+2) Dex 18 (+4) Wis 14 (+2)
Con 10 (0) Int 10 (0) Cha 8 (-1)
Alignment Chaotic Evil Languages Primordial
Equipment: javelin x4, spear .
Published in Dungeon Master's Kit.