Uggloor, Bullywug Champion - Monsters

Uggloor, Bullywug Champion
Medium natural humanoid (aquatic)
Level 2 Elite Soldier XP 250

HP 76; Bloodied 38Initiative +5
AC 18, Fortitude 15, Reflex 14, Will 12Perception+0
Speed 6, swim 4
Saving Throws +2; Action Points 1

Traits

Rancid Air (poison) ✦ Aura 2

Each enemy that spends a healing surge within the aura is weakened until the end of its next turn.

Aquatic

Uggloor can breathe underwater. In aquatic combat, he gains a +2 bonus to attack rolls against nonaquatic creatures.

Nature's Release (healing)

Any attacker that scores a critical hit against Uggloor regains 4 hit points.

Swamp Walk

Uggloor ignores difficult terrain that is mud or shallow water.

Standard Actions

(⚔) Spear (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +7 vs. AC

Hit: 1d8 + 5 damage.

Effect: The target is marked until the end of Uggloor's next turn.

Crossbow (weapon) ✦ At-Will

Attack: Ranged 15/30 (one creature); +7 vs. AC

Hit: 1d8 + 2 damage.

Champion's Charge (weapon) ✦ At-Will

Effect: Uggloor charges and makes the following attack instead of a melee basic attack.

Attack: Melee 1 (one creature); +7 vs. AC

Hit: 2d8 + 2 damage.

Effect: The target is marked until the end of Uggloor's next turn.

Minor Actions

Taunting CroakRecharge when Uggloor spends an action point

Attack: Close burst 5 (enemies in the burst); +5 vs. Will

Hit: Uggloor pulls the target 4 squares.

Triggered Actions

Interceding Strike (weapon) ✦ At-Will

Trigger: A creature marked by Uggloor makes an attack that doesn't include Uggloor as a target.

Attack (Immediate Interrupt): Melee 1 (the triggering enemy); +7 vs. AC

Hit: 1d8 + 5 damage.

Miss: Half damage.

Skills Athletics +9
Str 17 (+4)                Dex 14 (+3)                Wis 10 (+1)
Con 14 (+3)                Int 6 (-1)                Cha 8 (0)

Alignment Chaotic Evil        Languages Primordial
Equipment: crossbow , crossbow bolt x10, leather armor , spear .

Published in Dungeon Master's Kit.