Uggloor, Bullywug Champion
Medium natural humanoid (aquatic)
Level 2 Elite Soldier XP 250
| HP 76; Bloodied 38 | Initiative +5 |
| AC 18, Fortitude 15, Reflex 14, Will 12 | Perception+0 |
| Speed 6, swim 4 | |
| Saving Throws +2; Action Points 1 | |
Traits
☼ Rancid Air (poison) ✦ Aura 2
Each enemy that spends a healing surge within the aura is weakened until the end of its next turn.
Aquatic
Uggloor can breathe underwater. In aquatic combat, he gains a +2 bonus to attack rolls against nonaquatic creatures.
Nature's Release (healing)
Any attacker that scores a critical hit against Uggloor regains 4 hit points.
Swamp Walk
Uggloor ignores difficult terrain that is mud or shallow water.
Standard Actions
(⚔) Spear (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +7 vs. AC
Hit: 1d8 + 5 damage.
Effect: The target is marked until the end of Uggloor's next turn.
➶ Crossbow (weapon) ✦ At-Will
Attack: Ranged 15/30 (one creature); +7 vs. AC
Hit: 1d8 + 2 damage.
⚔ Champion's Charge (weapon) ✦ At-Will
Effect: Uggloor charges and makes the following attack instead of a melee basic attack.
Attack: Melee 1 (one creature); +7 vs. AC
Hit: 2d8 + 2 damage.
Effect: The target is marked until the end of Uggloor's next turn.
Minor Actions
ᗕ Taunting Croak ✦ Recharge when Uggloor spends an action point
Attack: Close burst 5 (enemies in the burst); +5 vs. Will
Hit: Uggloor pulls the target 4 squares.
Triggered Actions
⚔ Interceding Strike (weapon) ✦ At-Will
Trigger: A creature marked by Uggloor makes an attack that doesn't include Uggloor as a target.
Attack (Immediate Interrupt): Melee 1 (the triggering enemy); +7 vs. AC
Hit: 1d8 + 5 damage.
Miss: Half damage.
Skills Athletics +9
Str 17 (+4) Dex 14 (+3) Wis 10 (+1)
Con 14 (+3) Int 6 (-1) Cha 8 (0)
Alignment Chaotic Evil Languages Primordial
Equipment: crossbow , crossbow bolt x10, leather armor , spear .
Published in Dungeon Master's Kit.