Snilvor, Goblin Emissary - Monsters

Snilvor, Goblin Emissary
Small natural humanoid
Level 3 Controller (Leader) XP 150

HP 48; Bloodied 24Initiative +3
AC 17, Fortitude 16, Reflex 15, Will 15Perception+3
Speed 6Low-light vision

Traits

Master of ToadiesAura 3

Minion allies gain a +2 bonus to all defenses while within the aura.

Standard Actions

(⚔) Skull-Topped Rod (necrotic, weapon) ✦ At-Will

Attack: Melee 1 (one creature); +8 vs. AC

Hit: 2d6 necrotic damage.

Rod of Command (charm, implement, psychic) ✦ At-Will

Attack: Ranged 5 (one creature); +6 vs. Will

Hit: The target is dominated until the end of Snilvor's next turn. The target can choose not to be dominated but takes 2d6 + 5 psychic damage instead.

Miss: Snilvor slides the target 2 squares.

Grasping Mist (cold, zone) ✦ Recharge ⚄ ⚅

Attack: Area burst 1 within 5 (enemies in the burst); +6 vs. Reflex

Hit: 1d8 + 5 cold damage.

Effect: The blast becomes a zone that lasts until the end of Snilvor's next turn. All squares within the zone are difficult terrain to Snilvor's enemies.

Triggered Actions

Die For MeAt-Will

Trigger: A minion ally within Snilvor's line of sight drops to 0 hit points.

Effect (No Action): Snilvor gains 5 temporary hit points.

Skills Arcana +7, Diplomacy +7, Insight +8
Str 11 (+1)                Dex 14 (+3)                Wis 15 (+3)
Con 16 (+4)                Int 13 (+2)                Cha 12 (+2)

Alignment Evil        Languages Common, Goblin
Equipment: robes, skull-topped rod, dagger .

Published in Dungeon Master's Kit.