Snilvor, Goblin Emissary
Small natural humanoid
Level 3 Controller (Leader) XP 150
| HP 48; Bloodied 24 | Initiative +3 |
| AC 17, Fortitude 16, Reflex 15, Will 15 | Perception+3 |
| Speed 6 | Low-light vision |
Traits
☼ Master of Toadies ✦ Aura 3
Minion allies gain a +2 bonus to all defenses while within the aura.
Standard Actions
(⚔) Skull-Topped Rod (necrotic, weapon) ✦ At-Will
Attack: Melee 1 (one creature); +8 vs. AC
Hit: 2d6 necrotic damage.
➶ Rod of Command (charm, implement, psychic) ✦ At-Will
Attack: Ranged 5 (one creature); +6 vs. Will
Hit: The target is dominated until the end of Snilvor's next turn. The target can choose not to be dominated but takes 2d6 + 5 psychic damage instead.
Miss: Snilvor slides the target 2 squares.
✻ Grasping Mist (cold, zone) ✦ Recharge ⚄ ⚅
Attack: Area burst 1 within 5 (enemies in the burst); +6 vs. Reflex
Hit: 1d8 + 5 cold damage.
Effect: The blast becomes a zone that lasts until the end of Snilvor's next turn. All squares within the zone are difficult terrain to Snilvor's enemies.
Triggered Actions
Die For Me ✦ At-Will
Trigger: A minion ally within Snilvor's line of sight drops to 0 hit points.
Effect (No Action): Snilvor gains 5 temporary hit points.
Skills Arcana +7, Diplomacy +7, Insight +8
Str 11 (+1) Dex 14 (+3) Wis 15 (+3)
Con 16 (+4) Int 13 (+2) Cha 12 (+2)
Alignment Evil Languages Common, Goblin
Equipment: robes, skull-topped rod, dagger .
Published in Dungeon Master's Kit.